The problem with corpse-consuming skills
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Using Volatile Dead as an example
To use this skill, I have to: 1. Swap to a skeleton scepter in my off-hand (thereby losing my focus with valuable defensive and damage modifiers) 2. Run the Sacrifice aura 3. Invest points into the passive tree node that reduces corpse consumption chance (otherwise I kill my own minions too quickly, and their respawn rate is too slow) 4. Spend additional passive points on minion revive speed 5. Constantly aim at my own skeletons, which run around erratically from side to side 6. Wait 5 seconds after casting for the ball to explode (the ignite deals negligible damage) 7. Finally witness an explosion that deals almost no damage because the skill’s base damage is far too low Path of Exile 2 Ninja has already loaded data from over 100,000 characters and only 14 players (0.014%) are using this skill A similar situation exists with Decompose Detonate Dead, surprisingly, sees slightly higher usage at 0.25% Altogether, only about 0.3% of the player base has used any corpse-consuming skill over the past year Please address this issue You could simply add Desecrate from PoE 1 or significantly increase the base damage values of these skills Zuletzt angestoßen am 21.12.2025, 02:12:33
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