Sick of the One step forward, two steps back gameplay.

Why on earth would I bother with the endgame on this ARPG when I lost vast chunks of EXP when I die after spending a half hour getting a map done? By green beams of energy that's as wide as a barn door hitting me and insta killing me from OFF THE FUCKING SCREEN? Max resists, over 3000 combined life/energy shield, 60% armor, thawing/staunching/chaos bonus charms....all that time to get the map done......

With NOTHING worth a damn dropping for me even when the map is juiced up?

Remove the EXP penalty on death.

It's bad enough an abyss closes when we die.

It's bad enough we lose the items on the ground that have dropped if we die from such cheap ass one shot mechanics....

But to also lose 3 bars of experience after taking soooooooo long to gain it back up?

You've made a game that caters solely to the 1% of players who all just play the same exact builds and who can afford to milk the population of divine orbs to get their trials done.

I'm just done. I'm sick of the extremely high risk, very low reward, EXTREMELY harsh consequence gameplay. I play games for fun. This is not fun.

Why on earth would I bother giving you money on the store for a gameplay loop I hate?
Zuletzt angestoßen am 20.12.2025, 13:39:43

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