Wolf summons are trash, and other other wolf feedback

unfortunately as much as i love them and desperately want to use them
their so weak it would be laughable if it wasn't so sad. i REALLY want to use them. but like idk what to say..
they off by literal orders of magnitude on power
you can easilly increase the damage and life 5x and they might still be bad.
10x might be viable

idk if there is like a misplaced decimal thier THAT BAD, im not even joking.. i would legitimately believe they were supposed to be 10x their current damage, 8 wolves take like 2 second to kill a lone white mob even with support passives
like wtf are you doing guys? seriously did you misplace a decimal? is this a bug?
i love these guys and it hurts me to not be able to use them because their literally garbage.

start with 5x damage/hp... see where that goes.. then increase from there until their viable.. and that's not a joke.. im not exaggerating.. they truly are THAT BAD
and i REALLY want to use these puppies. but i just cannot justify gutting my build THAT MUCH

other keystone passives
Lord of the wilds while using for early spirit in campaign is nice

but it really does not need the "double spirit cost of non minions" it already halves your spirit this means non summons are 4X THE COST
a normal 30 gem is effectively 120 spirit.. come on guys... remove either the halving or the the double for non minion.
you dont need both

id say remove the "double for non minion" because so many players are asking in chat and why they cant use the spirit skills because the gems don't even indicate the updated spirit cost.



damage on wolf when going freezing mark is good!
i don't see any changes needed in this regard, good job


wolf defenses on the other hand... do need help
while i assume summoning wolves was to some degree supposed to take some aggro off you to give you time to regen energy shield
the point is.. if u lose all your energy shield and go into life pool.. you're just stuck at that as your max pool until you can leave combat
and that feels aweful

there is no evasion there is no "staying at range"
you simply cant regen. and thats terrible in any sort of extended fight

and sadly... zealots oath... is hot garbage, im sorry i tried it.

its not just useless, its active highly detrimental

it stops your energy shield regen
you will not gain energy shield if u are missing life (from what i read it did before 0.4 it does not now)
once your life is full it will start charging energy shield using your life regeneration rate
it is not affected by "faster energy recharge" (from what i read it was before 0.4)
it will still regen you life if your missing life but it will do so for life before it attempts ES

basically you need to give up like 4+ highly important suffixes on item slots and like 5+ passive slots to get at max like 200 energy shield regen per second

its just not viable

maybe if it took life after kill/ hit and leech into account it from "melee" sources might be usable.

but atm its just a noob trap.
without a reasonable way to recharge ES in combat.. and not on the 30 second convalescence.. armor ES really only has the life pool in any extended boss encounter. and thats just not workable



Zuletzt bearbeitet von SwiftKitten#3681 um 19.12.2025, 20:11:39
Zuletzt angestoßen am 19.12.2025, 20:08:51

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