LUNAR BLESSING RUINED 👀

It was awesome before, you ruined the skill. i came back after 0.2 and was having fun, now it's just another ruined character again. Who is making this decisions ruining the game? So sick of this. I'm probably out again. Reached level 79, not even 1 divine so far?
Zuletzt bearbeitet von Germany27250#8163 um 19.12.2025, 07:36:52
Zuletzt angestoßen am 19.12.2025, 00:23:17
Made a chronomancer for lunar blessin, read patch notes, she didnt make it to level 10 :D

Buff is still very strong tho!
didn't they just buff it?
No before it would trigger just by moving around, so the aoe was more all over the place compare to now where if you don't hit something it doesn't triggers. Oohh well it's their game they can do what they want i guess. I'm just really unhappy how they nerve everything. Don't even feel like playing anymore, was already a bit bored before anyway
all they do is ruin skills that were fine before,
Incinerate
Rapid Fire
Flame blast
spell totem
im sure there are plenty more examples


add junk "combo" mechanics and useless bullshit like "Heat" "fuel" or just massive cooldowns or other restrictions

your "On Rails" forced combo gameplay goes against everything Path of Exile use to be


FUCK YOU
Lunar blessing is now only a melee AOE clear skill, it still works just as well as before for this use case. The cooldown "nerf" isn't a problem if you're utilizing the correct supports to mitigate the downtime.

second wind + cooldown recovery still works to have 100% uptime. The damage has actually been increased due to having extra moonbeams.

Feel bad for the casters that had their characters built around this skill but it was unfortunately always expected to be a wolf-melee-centric skill.

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