The major problems with LEAGUES....

No it's not sparks, lags, bugs, disconnects or whatever makes the game unplayable because in the end these problems will be fixed whether it pass one day or one month.

The significant problem is that Leagues seperate players into to categories or two parts. There are players who spited blood reaching character above 95 level and never will try it to do it again wether they like to try another class or not. Seperating procedure of every big players return after League ends in a short time that people gathered in Standard mode, is completely disaster for Poe2.

The basic problem is that there are not enough people for partying, and Marketplace is totally f...d as collateral consequences.

Stop this madness and try this as an alternative solution:

1. Gather all people to Standard mode and make Leagues inside them. Reset all currency in inventory and let players begin a fresh economy every 6 months. With these way you also archive to drop Marketplace item values despite ending party problems.

2. Leave Leagues as it is but allow people with one button, transfer their characters (or make it better mandatory) from Standard to League mode with no currency or gear items. Players that don't or won't change classes will not suffer the consequences of a punishing start but they will have the option of a starting items search without ruining class starter's game.

To Devs: Please stop copying methods and features from Poe1 and be creative!!!
Zuletzt angestoßen am 22.12.2025, 10:07:56
How about no..... 95 is also pretty easy for one..... And most people who play POE want the fresh start every couple months. No one wants standard for normal gameplay, it's there to make broken builds with legacy items, learn crafting without caring about wasting currency, test a build before a new league. Like GGG isn't going to piss off the entire community cause you're lonely in standard and force people to play with you. Both of your solutions would never happen. First one just means everyone turns their currency into something that does carry over, be that maps/tablets, white heavy belts, white/fractured bases, expensive uniques, perfect items sets for leveling, perfect endgame items. And the second means eventually everyone is just starting with a lvl100 character and the campaign is never touched again
declined
With a second thought, 2 solution is good. Why not having players starting with the current Standard's mode char level? Those who start a new class will eventually reach fast those levels anyway!

+1
If you dont like levelling every league then im afraid this game aint for you simple as that
"
baconbyte#0146 schrieb:
How about no..... 95 is also pretty easy for one..... And most people who play POE want the fresh start every couple months. No one wants standard for normal gameplay, it's there to make broken builds with legacy items, learn crafting without caring about wasting currency, test a build before a new league. Like GGG isn't going to piss off the entire community cause you're lonely in standard and force people to play with you. Both of your solutions would never happen. First one just means everyone turns their currency into something that does carry over, be that maps/tablets, white heavy belts, white/fractured bases, expensive uniques, perfect items sets for leveling, perfect endgame items. And the second means eventually everyone is just starting with a lvl100 character and the campaign is never touched again


It's not a punishing game bro! If i don't want to eat salad then why you force me to do it?? Campaign can be played from any level. Im 97 and played in standard mode all new coming campaigns so far because added also in Standard mode. There are no differences between Standard and League mode. The only reason is the economy reset.
"
If you dont like levelling every league then im afraid this game aint for you simple as that


Yea the game isn't for players who:

doesn't like leveling
doesn't like xp loss
doesn't like OP builds
doesn't like fast pace
doesn't like innovative ideas but instead copy paste from Poe1
doesn't like.....
doesn't like....
doesn't like...


What a genius and well documented opinions!!!

I will say most, the game doesn't like toxic community.

+1 to post.
"
Poutsamol#5656 schrieb:
"
If you dont like levelling every league then im afraid this game aint for you simple as that


Yea the game isn't for players who:

doesn't like leveling
doesn't like xp loss
doesn't like OP builds
doesn't like fast pace
doesn't like innovative ideas but instead copy paste from Poe1
doesn't like.....
doesn't like....
doesn't like...


What a genius and well documented opinions!!!

I will say most, the game doesn't like toxic community.

+1 to post.


Yeah, many games aren't meant for people who doesn't like many things they include. What a surprise.
Overall there are not bad ideas but need more in depth analysis. Campaign is not the problem and it shouldn't be mandatory. We don't have Tyranny to fear such forces.

Transfer character should be optional.

+1 with reservations.
I admit this system that doesn't breath and starts immediately new league after the end of passing league is outdated and been copy paste from Poe1.
I don't understand why everything should follow the poe1 rules. No creativity and no Juicy fantasy will eventually destroy the game's final release.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: