Invulnerability Phases & Non-skippable Dialogues

Hello,

Please kindly reduce the amount of invulnerability phases/mechanics and non-skippable dialogues. If you are not willing to do that, please change the name of the game to Love of Invulnerabilities or something similar :P

Jokes aside, obviously I cannot talk about others but to me, invulnerability phases are so irritating that I feel like they are everywhere. I don't know exactly how many are there or how frequent they are, but I feel like they are everywhere. Regardless of the fight being easy or hard, I end up disgusted. Even after the fight, the disgust stays with me.

This is another great game in the making, I can see that, but your vision of "let's add more invulnerability phases that disregards players' gear" takes away from it. You are littering the game with disgusting stuff.

Oh, by the way, Act 3 is still too long. And you are wrong. It is not about "adding more stuff to do". It is about, "getting rid of the campaign" so I can actually farm gear.

As a middle ground, if you added an option to start playing the season with a 10-hour, 15-hour or even a 24-hour delay at level 65 directly at the mapping phase, I would pick that option every single day of the week. The campaign is not bad, but I've completed it many, MANY times. It is now a chore.

Good luck.
Zuletzt angestoßen am 17.12.2025, 00:28:38

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