Some enemy attacks are 'sticky'

What I mean is, attacks from certain enemies can pull me when I'm dodging. For example The Queen of Filth has a double slam, and I've been pulled by this attack and killed even though I dodged. This feels incredibly bad and I have to imagine this can't be the intended behavior. I've had this happen with various different enemies, not just bosses.
Zuletzt angestoßen am 22.12.2025, 16:12:07
This is causing problems in Trial of Sekhemas (which I have to say if there were improvements to damage scaling as I heard, they are very much not noticeable). 3 times in the 2nd boss fight I dodged a big attack, got pulled backward in the middle of my dodge and lost half of my honour because of this.

You have a problem in your netcode.

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