Varashta ascendency is cool but Djinns undercooked - bugs and clunk

Cool concept but Djinns need some love
- weapon swap nonexistant
- kurgals leash doesent work with Ruzhan, but works with Navira
- Entropic incarnation gain damage as chaos doesn't work
- Kelaris malediction - is cool concept (collect bugs then unload) but abbysmal execution! visuals and feel nonexistant. And why is it has sepparete gems unlike others?
- Naviras embrace - the shield almost never breakes (because never takes damage), and as result almost never leaves chill ground witch is needed for other Navira spells. It should be more powerfull or create chilled ground by default or something
- There is a mess in tooltip, and it fails sometimes to show correct damage in the small preview
- Spell cascade doesn't work on Ruzhans runes (doesn't give more runes) but lowers its damage (it ether should give more runnes or not lower the damage)

I'll add more if I encounter something
Zuletzt bearbeitet von S1avaK#7916 um 16.12.2025, 19:13:41
Zuletzt angestoßen am 19.12.2025, 21:24:07
I'm using all the Kelari skill so far and, with the exception of Malediction, they all feel great.

Malediction's damage and area are too low. The area is way too small, even after I added increased minion area from the tree. Also the beetle behavior when activating Sandblast is confusing. They run to the spot I click and then either explode immediately or go chasing after a random mob.

Honestly I think the beetles should always be seeking mobs to explode, and have larger AoE. If the button press needs to stay, then please make the seek-and-destroy behavior much better.

Malediction only feels worth it if I also take Sacrifice aura so I can obtain beetles during boss fights. Otherwise I wouldn't use Malediction at all because the clear potential is abysmal.

I can't talk to the other skills except the Navira base skill (bubble) and Ruhzan base skill (living bomb).

The bubble is a cool concept but doesn't absorb much damage unless you're stacking a lot of mana. It only works in specific use cases which is mobs outside bubble. Again, cool concept, but not super practical.

Ruhzan's Brand (living bomb) felt like it did less damage than Kelari's beetles (which is saying something). It should have higher payoff for the tedium of constantly applying the brand to 3 mobs at a time. I wasn't igniting the mobs, so maybe the skill is only decent in that use case.

I will try a Ruhzan build at some point because I think it could be cool. So far, Kelari is the most fun.

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