Exalted orbs are worthless onSSF/endgame
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**Exalted orbs lose their value the further you go into the game, and the pricing of things are usually on exalt orbs, making items worth easly 400 exalt fucking up inventory and stash tabs.
then people will say "buy currency tab" i do own one, but the thing is Poe its not Diablo. **The current exalt orb situation it is getting out of hand, they used to be worth bottle of tequila, now they are worth a barely a shot of it. Price are slowly changing from exalts to chaos. I belive it would help to solve the problem of both, being useless at endgame, and also of the amount of currency you get in your inventory/stash if we could reforge them into a higer tier. what are everyone else toughts about this? Zuletzt angestoßen am 15.11.2025, 12:00:11
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Personally, I hated how expensive Exalted Orbs were in PoE1 because they were one of the basic crafting currencies. Making basic features like crafting or leveling harder is simply lazy design on the part of the developers. If players make basic items expensive, it either means the developers are messing with the drop rates or the player base doesn't know how to get more of them.
I think interactive crafting methods like omens could solve these problems if the developers stopped reducing the drop rate of important omens. Abyss had an opportunity for some basic currency interactions, but being GGG, they also released it as a brick machine. They're not trying to make you more addicted to their game by annoying you with silly things like "Oh, the exalted orb prices are important!" when what you really need is fun, interactive content. Right? Neden yaşıyorsun?
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The only thing that can be done to fix this is for a special mode to be implemented where you have no access to the trade but drops for your build becomes significantly easier it would have to rain down drops like Diablo 3 like 15 legendary drops per single boss fight most of which will be trash anyways
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Why are we still using an economy based on these orbs instead of gold? The only function these orbs should have is crafting
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" Gold is non-tradeable on purpose. The role of gold is to safeguard the economy from bots. Toons need game time to be able to trade. However bad you think the bot situation is, without gold it would be 1000 times worse. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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" Yeah and not just bots, but also market manipulation, hoarding, and just generally some people optimizing the heckers out of trade. That would lead to an even higher rate of inflation, thus making trade harder to participate in than it now is for the average player. |
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This is a video game not real life there is no reason inflation should be real here
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