Map Foreground Visuals Block View Of Character

I will cut straight to the point here:

GGG, please make the foreground graphics & visuals of the POE2 map transparent BEFORE our characters need to move behind them.

I can not stress enough how frustrating it is have to evade high level monsters damage effects, attacks, spells, and etc, plus having to deal with a screen obscuring view that looks like THIS:



(right-click and Open Image In New Tab if the image is not being shown properly)

I know that this game is still in Early Access stages of development, but this issue should have been played-tested and resolved a long time ago.

Please apply this fix as soon as possible because this result is unnecessarily stressful for players, especially for melee built characters like myself.

Thank you!
Zuletzt angestoßen am 15.11.2025, 18:58:41
happens all the time. very annoying
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Biggles747#1854 schrieb:
happens all the time. very annoying


Yes, which means that there should definitely be a solution applied to these scenario since they happen so much.

The issue is most visible in outdoor landscapes: Ex. the trees, cave walls, ruined pillars, building structures, etc.; all of these objects do not turn transparent when our characters move behind them and that outcome results in our characters being obscured from view.

Come on, GGG; we need to get this issue fixed soon because it is impacting the functionality of the Endgame.
i may be doing it wrong but i just file a /bug in-game w/ a short, direct description of the problem like "terrain/objects block character view. can't see to fight." and then move on w/ my life. that way there's *some* sort of log where/when i was where the issue was encountered so they have specific feedback on those cases instead of having to comb through every map/segment to find the problems. same w/ abyssals that block the path (not necessarily *your* path) or any other possible bug i may notice.

i know it should be designed more robustly to not have this problem at all, but i'm not one of the Game Designers, I am just an Early Access Playtester.
Spoiler
i'm also not going to ss and log it into the forums. just ain't gonna happen.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.

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