Had a pleasure of playing PoE1 Campaign. Why PoE2 has to have so many negatives everywhere?

Even though there were some things i didnt like about poe1 there are plenty of positives that i have NO idea why they are not in PoE2. Or why good things come with negatives.

Uniques are great, most of them don't have these debilitating negatives. You might say that most of uniques are not in the game yet. But those same uniques we have in the game right now are not as bad as they are in poe1. Why?

The passive tree is also great. I can't express how good it feels to have %Health or even flat health on the tree. I actually played Armor+ES and it played well. Imagine doing that in poe2 without health nodes. You can't, nobody plays that. But im talking more about the negatives. Why do we need to jump through hoops to get some bonuses?

And those bonuses suck.

"Get pounded for 3 hours to touch tits for 4 seconds". At least make it worthwhile.

Zuletzt angestoßen am 04.11.2025, 22:22:05
I find the Unique items are pretty similar in value for the campaign. That is, the ones you get are so far under your level they're useless. I'm not even sure how they managed to repeat this problem when we level much slower in PoE2.

Personally I like lopsided Unique items or ones that would only be good for certain builds. I hate chase Unique items. Always have. Mage Blood is just good for every build. It's dumb and boring.

The passive tree negatives for PoE2 are just mostly pointless. You just take another cluster to compensate or you ignore the downside. Because they added Infusions for all Elemental casters I just didn't care if I had reduced cast speed since we're now gated by the infusions.

Armor + ES is pretty much held up by Divine Shield.
It wasn't good before they added it and wouldn't be good if they removed it.
"Never trust floating women." -Officer Kirac
Perhaps Johnny hated the poe 1 players and wanted to change the player base once and for all with poe 2, that’s why they make it as much punishing as possible from the very start of 0.1, but half the way they needed more money for the project so they have to appease to the poe 1 players with lowering punishment after many patches. It’s just a half baked dumpster fire with no clear direction at this point, kekw.

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