[Suggestion] Dynamic Weather for Town Environments
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The integration of dynamic weather for town environments would significantly enhance the atmosphere and immersion, making these hubs feel like living, changing parts of the world. Below is a conceptual framework for different weather states for towns:
Weather States * Sunny: The default pleasant state. Sunlight casts sharp shadows. * Overcast: A subtle change, dim colors with softer shadows. * Light Rain: Drizzle dampens the ground, creating reflections. * Heavy Rain: Intense downpour with thunder and lightning (like first zone Riverbank). Visual & Soundscape * NPC Dialogue: Add subtle, ambient lines to NPCs that reference the weather states. * Torches and Fires: Fires, torches, and other light sources could flicker in heavy rain. * Ambient Audio: The sound should dynamically adjust with the various weather states above. Faint drizzle transitioning to the roar of heavy rain. Zuletzt bearbeitet von CharlesJT#7681 um 24.10.2025, 08:38:59 Zuletzt angestoßen am 24.10.2025, 11:59:11
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Heck, Diablo 2 has dynamic weather and day/night cycles. I think this would be a great feature for PoE2.
Zuletzt bearbeitet von CharlesJT#7681 um 24.10.2025, 08:41:27
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This game has enough performance issues and you are proposing on adding more things to make that worse. |
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" Give me a break, the first zone in the game Riverbank has heavy rain. There should be no performance issues in town. Zuletzt bearbeitet von CharlesJT#7681 um 24.10.2025, 11:59:54
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