QoL Requests

Hello, I just thought of some QoL of life improvements that range from nice to have to must haves, based on player perception.

1) Put the stun bar in the center, above XP line so it's easier to see how much you can block before you get stunned.

1.5)Have the bar meter start up as full and then have it empty out when you get stuned.

Every time I use a shield AND try to block with it I struggle with finding where the Stun Treshold bar is, because I don't always thanks to the current meta favoring ranged combat.

I think the bar should be moved slightly aboved the XP line, because when looking at screens, you are more likely to center your field of view.
For reference, I only turn to check my HP bar/orb, when I notice the visibility dimming.

Also, due to video game logic, I am conditioned to always look at the health bar when I take a heavy hit or get put into a difficult situation where I need to spam damage and healing.

The Stun Treshold Bar is not something you are conditioned to actively track by looking away from your character, often located in the centered of your screen, because you are focused on analyzing what is happening during combat.

2) Consider creating support gems that alter what sort of Charges you gain.

Resonance as a Keystone is a large investment to alter 1-2 skills inside which we don't add more than 3 support gem sockets.

Could we please have support gems that follow the following format:

"Red/Green/Blue Note (as in musical note): Supports Gems that act as Charge Generators. Supported skill can only generate the type of charge determined by this support gem."

So basically, Blue Note would make it so that both Magma Barrier and Combat Frenzy would generate Power Charges instead of Frenzy or Endurance Charges while Green Note would make it so that the same skills generate Frenzy Charges in place of either Power or Endurance Charges.

I believe this would be an awesome change as it would help consolidate struggling playstyles such as Spear and Buckler, by adding a safety net to those who struggle with the Parry Mechanic, while also improving popular off meta builds such as Gemling Quarterstaff Legionnaire.

3) Copy item function from Pillar of Eternity...which allows you to allocate the same weapon on multiple weapon sets.

It is very hard to find a good off hand weapon so you can enable spear/mace builds. This would help tremendously with balancing out survivability.
Zuletzt bearbeitet von draco359#5475 um 22.09.2025, 16:34:55
Zuletzt angestoßen am 22.09.2025, 05:24:53

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