Please stop rewarding group play with more drops

Please stop rewarding group play with more drops

The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map, and the rarity of the player opening the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Thanks for watching.
There is no right or wrong, only a song
Zuletzt bearbeitet von gatsby123#9076 um 22.09.2025, 10:54:56
Zuletzt angestoßen am 23.09.2025, 02:52:32
u always have SSF, this is a multiplayer game after all ...
I'm certainly not against playing in a team. In fact, I have many friends who play Poe, and I often play in a team with them. What I object to is GGG's current reward mechanism and reward model for team games. The current reward mechanism and model are harmful to Poe. It helps those who use illegal scripts to obtain excessive profits, and harms the interests of those players who abide by the game rules. Therefore, GGG should design a more reasonable team reward mechanism instead of directly increasing item drops as it is now.
"
i1332v#2731 schrieb:
u always have SSF, this is a multiplayer game after all ...


This game can certainly be played in a group, but GGG's current rewards for playing in a group are wrong, so they need to fix it instead of just sitting back and doing nothing.
There is no right or wrong, only a song
scripts to join a group??????????? and why does it seems like the same person is posting from diff accounts
SSF isn't always the answer. Just because you can doesn't mean it is the solution
Not sure what you're talking about, if you play in group the mobs have much higher hp, it's more than 2x with just two people, and it would take you eternity if you were to kill mobs yourself in 6 people group. 6 people should get equally more loot, you have to distribute it between 6 people.
"
i1332v#2731 schrieb:
u always have SSF, this is a multiplayer game after all ...


Stupid comment. It's not an MMO. Group play shouldn't be rewarded as heavily as it is. The way it is now is that group play always has massive advantages in terms of loot and currency, and, worse, group play generally feels like ass because the amount stuff on the screen is just horrendous. So, you have terrible FPS and can't see anything happening. It's not even an enjoyable experience. People just do it because the game incentivizes it. It's the easiest way to get rich in the game.

They really should do something about it. People have been complaining about it since 0.1, but they refuse to even comment on it.

Solo players shouldn't be disadvantaged so much. Group play abusers run the economy every league. It's so stupid and should be changed.
No, this is already a completely horrific game to play multiplayer, despite being an ALWAYS ONLINE game.

Please make the multiplayer more enjoyable and better, and do not nerf it to the ground just because 1 group of players abuse higher drop rates. The other 99.99% of players do not do this.

Delete 0 DPS cullers/supports.
Make the game slower so that you aren't just following dead corpses as you play with someone.
Party play is op. Multiply droprates significantly.
Add there rartity bot and companions with auras... insane.

This is one of the reasons of economy going trash in a few days of league

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: