Self-Ignite Proliferation Abyssal Lich 0.3

Video Demo
https://www.youtube.com/watch?v=9a9hC2vq1Fc

My POB (SSF, not optimized)
https://pobb.in/9jdEDjMc9q_X

Theoretical optimized build stats:

Spoiler
15k ES
500k ignite dps
Max block
25% damage reduction
Takes no damage from bleed, poison, and ignite.
Curse Pops (Profane Bloom)


This build uses weapon swapping to turn large amounts of attack damage into large amounts of energy shield at a moment's notice. By self-igniting and then proliferating that ignite, no offensive power is lost when switching into defensive stance. The ignite is self-sustaining, meaning you can theoretically attack once and clear an entire map as long as you don't have >7 seconds of downtime between packs.



How it Works:


Spoiler
Weapon set #1
-Allocated Skeletal Warriors are converted to attack damage.
-Hit an enemy with an infernal cry exerted magma barrier.
-Self Immolation passive reflects the ignite to you. 100% reduced magnitude makes you take no damage from it, but the damage is snapshotted.

Swap to Weapon set #2
-Allocated Skeletal Frost Mages are converted to energy shield.
-Cracklecreep unique ring spreads the snapshotted ignite from you to nearby enemies.
-Self-Immolation reflects the spreading ignites back to you, creating a self-sustaining ignite based on your snapshotted weapon set 1 ignite.


Things That Need Testing:
Spoiler
-Effect of ignite passives on sustained ignite if unallocated.
I suspect these are required to be in both weapon sets, but I have not sufficiently tested.
-Explosion Ignites
Rupture the flesh + avatar of fire should make a very large ignite when a rare dies, but I don't know if it is reflected to the player or if it's even bigger than a magma barrier ignite.


Things That Don't Work:
Spoiler
-Zealot's Oath + Eternal life.
This interaction is disabled, so no rise of the phoenix infinite ES regen.
Zuletzt angestoßen am 17.09.2025, 02:13:45

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