Co-op > Trial of Sekhemas > Trial 4 Gauntlet

Gauntlets on trial 4 that require use of the rewind teleporters cannot be beaten in couch co-op.

This seems to be a consequence of some other decisions:

1. Rewind pads only rewind one player.
2. A lever cannot be pulled unless two players are present in the room.
3. Neither player can leave a room after a lever has been pulled except by teleport pad.

This means that in gauntlets where the intended solution is for a player to pull a lever, touch the rewind pad, then 'race' to pull the next lever and be teleported back to a now open door one player is always left behind and the puzzle is soft locked.

This is incredibly frustrating when combined with other completely different co op soft locks present.
Zuletzt angestoßen am 15.09.2025, 16:45:20

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