Game Crash when using DX12 - [D3D12] Device Removed.

Hi, I keep facing game crashes after playing this league.

My spec:
Processor: AMD Ryzen 5 7600X3D
Memory: 32GB
GPU: NVIDIA GeForce RTX 2060 - VRam 6GB

My Setting:
Display Settings:
- Renderer: DX12
- Mode: FullScreen
- VSync: Adaptive (Default)
- Upscale Mode: DLSS
- Render Resolution: Balanced
- Sharpness 0
- HDR Off
- Brightness - Default
Detail Setting - All Low and Medium settings.

D:\Gaming\POE2\logs\Client.txt - The log from the time of the crash indicates that this is likely the problem. [D3D12] Device Removed. Reason: 0x887a0005

"

2025/09/14 17:10:18 1878875 2caa1afc [DEBUG Client 20756] Generating level 80 area "MapLoftySummit" with seed 2641186500
2025/09/14 17:10:19 1879640 f0c29dd3 [INFO Client 20756] Tile hash: 3358414419
2025/09/14 17:10:19 1879640 f0c29dd2 [INFO Client 20756] Doodad hash: 938990653
2025/09/14 17:10:19 1880515 775aed1e [INFO Client 20756] [SCENE] Set Source [(null)]
2025/09/14 17:10:19 1880531 775aed1e [INFO Client 20756] [SCENE] Set Source [Lofty Summit]
2025/09/14 17:10:20 1880703 99240e15 [DEBUG Client 20756] [SCENE] Height Map Texture: 1305 x 1005
2025/09/14 17:10:20 1881453 1a62040f [DEBUG Client 20756] Joined guild named Chill with 22 members
2025/09/14 17:10:20 1881500 1a61ee40 [DEBUG Client 20756] InstanceClientSetSelfPartyInvitationSecurityCode = 0
2025/09/14 17:11:04 1925390 3ef232c2 [INFO Client 20756] Saphira, The Dread Consort: Rite of the Fourth Moon!
2025/09/14 17:11:08 1929343 ce24752f [WARN Client 20756] Tried to setup a non-linear movement animation with 0 distance!
2025/09/14 17:11:08 1929343 ce24752f [WARN Client 20756] Tried to setup a non-linear movement animation with 0 distance!
2025/09/14 17:11:09 1930093 e0a4c8d5 [CRIT Client 20756] [D3D12] Device Removed. Reason: 0x887a0005
2025/09/14 17:11:09 1930093 628587b8 [INFO Client 20756] [RENDER] Restarting device
2025/09/14 17:11:09 1930093 b335e125 [INFO Client 20756] [RENDER] Stopping device
2025/09/14 17:11:09 1930093 3a82122d [DEBUG Client 20756] [WINDOW] TriggerDeviceDestroyed
2025/09/14 17:11:09 1930093 be4dacc [DEBUG Client 20756] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/09/14 17:11:09 1930093 be4db2e [DEBUG Client 20756] [D3D12] Device removed reason: 0x887a0005
2025/09/14 17:11:09 1930109 521aee7e [DEBUG Client 20756] [ENTITY2] Regather Pass Types
2025/09/14 17:11:09 1930140 521aedd0 [DEBUG Client 20756] [ENTITY2] Regather Object Types
2025/09/14 17:11:23 1944015 bdfe0c38 [INFO Client 20756] [STREAMLINE] Shutdown Start
2025/09/14 17:11:23 1944171 cb0f8f31 [INFO Client 20756] [STREAMLINE] Shutdown complete
2025/09/14 17:11:23 1944171 bdfe0bdf [INFO Client 20756] [STREAMLINE] Shutdown in 0.145384 seconds
2025/09/14 17:11:24 1944968 62857a31 [INFO Client 20756] [RENDER] Starting device: DirectX12
2025/09/14 17:11:24 1945093 bdfe0c38 [INFO Client 20756] [STREAMLINE] Init Start
2025/09/14 17:11:25 1945734 bdfe0bdf [INFO Client 20756] [STREAMLINE] Init in 0.63928 seconds
2025/09/14 17:11:25 1945734 cb0f8ef6 [INFO Client 20756] [STREAMLINE] Initialized (Enabled)
2025/09/14 17:11:25 1945937 e0a4d4f8 [INFO Client 20756] [D3D12] Found matching adapter using LUID 0000038CAA0E0C70 (NVIDIA GeForce RTX 2060 - GIGABYTE M27F)
2025/09/14 17:11:26 1946859 e0a4bad4 [INFO Client 20756] [D3D12] SDK Version = 615
2025/09/14 17:11:26 1946859 e0a4af50 [INFO Client 20756] [D3D12] GPU type: discrete
2025/09/14 17:11:26 1946859 e0a4af37 [DEBUG Client 20756] [D3D12] VRAM size = 5.82 GB
2025/09/14 17:11:26 1946859 e0a4af30 [INFO Client 20756] [D3D12] VRAM limit: 5.82 GB
2025/09/14 17:11:26 1946859 e0a4e139 [INFO Client 20756] [D3D12] Shader Model: D3D_SHADER_MODEL_6_6
2025/09/14 17:11:26 1946859 e0a4e111 [INFO Client 20756] [D3D12] Feature Level: 12.1
2025/09/14 17:11:26 1946859 e0a4e5f8 [INFO Client 20756] [D3D12] Wave Lane Count: 32
2025/09/14 17:11:26 1946859 e0a4e595 [INFO Client 20756] [D3D12] Transfer Queue Timestamps: true
2025/09/14 17:11:26 1946859 e0a4e5db [INFO Client 20756] [D3D12] VRS Supported: true (4x4)
2025/09/14 17:11:26 1946906 cb0f9693 [INFO Client 20756] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10)
2025/09/14 17:11:26 1946906 cb0f9693 [INFO Client 20756] [STREAMLINE][Reflex]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/09/14 17:11:26 1946906 cb0f9693 [INFO Client 20756] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/09/14 17:11:26 1946906 cb0f9752 [INFO Client 20756] [STREAMLINE][NIS]: Loaded proxy version
2025/09/14 17:11:26 1946906 cb0f9752 [INFO Client 20756] [STREAMLINE][FSR]: Loaded proxy version
2025/09/14 17:11:26 1946906 cb0f9752 [INFO Client 20756] [STREAMLINE][XeSS]: Loaded proxy version
2025/09/14 17:11:26 1946906 cb0f9752 [INFO Client 20756] [STREAMLINE][PSSR]: Loaded proxy version
2025/09/14 17:11:26 1946906 cb0f9771 [INFO Client 20756] [STREAMLINE][DLSS] Enabled: true
2025/09/14 17:11:26 1946906 4436f5ae [INFO Client 20756] [STREAMLINE][Reflex] Reflex Low Latency: ON
2025/09/14 17:11:26 1946906 4436f5ad [INFO Client 20756] [STREAMLINE][Reflex] Reflex Flash Indicator: ON
2025/09/14 17:11:26 1946906 cb0f9771 [INFO Client 20756] [STREAMLINE][Reflex] Enabled: true
2025/09/14 17:11:26 1946906 cb0f9771 [INFO Client 20756] [STREAMLINE][PCL] Enabled: true
2025/09/14 17:11:26 1946906 cb0f9771 [INFO Client 20756] [STREAMLINE][NIS] Enabled: true
2025/09/14 17:11:26 1946906 cb0f977e [INFO Client 20756] [STREAMLINE][FSR] Enabled: true
2025/09/14 17:11:26 1946937 da2b9991 [INFO Client 20756] [STREAMLINE][XeSS]: Loaded version 1.3.1 (XeFX: 0.0.0)
2025/09/14 17:11:26 1946937 cb0f977e [INFO Client 20756] [STREAMLINE][XeSS] Enabled: true
2025/09/14 17:11:26 1946937 cb0f977e [INFO Client 20756] [STREAMLINE][PSSR] Enabled: false
2025/09/14 17:11:26 1946937 55e61cdd [INFO Client 20756] [D3D12] Buffer Count = 3
2025/09/14 17:11:26 1947046 3a82126b [DEBUG Client 20756] [WINDOW] TriggerDeviceCreate
2025/09/14 17:11:26 1947062 99240e15 [DEBUG Client 20756] [SCENE] Height Map Texture: 1305 x 1005
2025/09/14 17:11:26 1947484 3a8211ca [DEBUG Client 20756] [WINDOW] TriggerDeviceReset
2025/09/14 17:11:48 1968718 f9cd592b [CRIT Client 20756] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/09/14 17:11:48 1968718 f9cd592b [CRIT Client 20756] [RENDER] Shader uses incorrect vertex layout (shader: 0x0000023a mesh: 0x00000238)
2025/09/14 17:11:48 1968812 faf1c1bf [CRIT Client 20756] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/scale_bone_length.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Graphs/BeamRuckus.fxgraph" "Metadata/Effects/Graphs/General/Emissive_ByAlpha.fxgraph" "Metadata/Effects/Graphs/General/MuddleTex.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Emissive_Multi.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Emissive.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex_ByAlphaPreLight.fxgraph" )
2025/09/14 17:11:49 1969875 3ef232c2 [INFO Client 20756] Draven, the Eternal Praetor: Foul intruder!


And Vulkan does not have this problem.

From 0.1 to 0.2, I preferred Vulkan due to its acceptable performance and lack of crashes on my hardware. However, since the start of this league, the Vulkan settings have been terrible, with frequent FPS drops. Therefore, I decided to switch back to DX12, but now I am experiencing crashes 4 to 5 times per hour during gameplay.

I have tried many solutions, such as setting Shader Cache to 100GB and deleting all the files in the cache folder to regenerate them, but it was of no use.

I really enjoy the gameplay of this league, but the performance is terrible. After many patches of fixing crashes, it still does not solve my current problem.

https://youtu.be/Y8SAlqejEwU You can take a look at my gameplay graph if you find anything.
Zuletzt angestoßen am 07.11.2025, 09:43:47
Same here, crashed on me ytd night. Gave up

i checked the logs and saw the same as what u mentioned in topic
Zuletzt bearbeitet von Mushroom#8379 um 07.11.2025, 09:44:32

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