Please add [Abyss] affinity for stash tabs!

I get it, you still don't know whether Abyss is going to continue next league. Still, you managed to add the Abyss essence to essence tab, which was a great take IMO.

I still think abyss' omens should have a place in Ritual tab too, despite not being from Ritual actually but Ritual tab should be an Omen tab instead IMO. But fine if you don't want that

But AT LEAST create an abyss affinity for us to assign a tab for abyss items. Yeah we can put them in the bottom slots of the currency tab but still I think an affinity would be a good thing, and it is also not very hard to implement I believe.

[Additional side note, PLEASE make simulacrum splinters and breach splinters go to the DELIRIUM-AFFINITY and BREACH-AFFINITY tab respectively and NOT to the fragment-affinity tab. Make the delirium/breach affinities have higher priority than fragment affinity. I am forced to turn off fragment affinity else my delirium splinters do not go to my paid delirium tab]
Zuletzt bearbeitet von Rydreeck#6554 um 03.09.2025, 17:52:28
Zuletzt angestoßen am 28.09.2025, 18:14:46
+1

Hopefully we get this soon.
You think they'll do this over just selling you a new tab? C'mon this is GGG.
It's just an affinity to help us organize things. They can always sell us a tab later on if the league goes core.
+1
They should make a "league" tab that changes every league to store league related currency and items.
+1 would be super helpful!
+1

Its strange that they did not add a new affinity.

The whole stash needs a complete refactor, in poe1 and poe2, but before that, we could at least get some "temporary" (permanent) solution.
___
Hoo there wanderer...
Zuletzt bearbeitet von Henide#3803 um 19.09.2025, 20:00:42
Everyone needs to just get on board with the search text affinity idea.

All they need to do is let us set affinities with search strings and then you can put whatever you want wherever you want forever and they never need to create another affinity again.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: