Death Recap (I am Begging)

POE1/2 desperately needs a death recap. It needs to be a CORE feature.

I know this is not a minor feature, and requires quite a lot of data tracking in the background. But a game completely focused around tweaking and fixing your build NEEDS some sort of death recap. I don't need the exact numbers, I don't care if something is imbalanced and the exact numbers look crazy. Just give me a PERCENTAGE comparison of the damage types that led to my death, along with status effects on my character when I died.

Even an minimalist death recap would be insightful for new players, who don't understand what damage types are tied to what enemies yet. And advanced players could use the extra insight to tweak their builds.

I would sacrifice any number of goats, or even delay whole league releases for this feature. I am desperate.
Zuletzt angestoßen am 14.08.2025, 08:13:48
Up voting because this is a big fat YES!!!!!!!!!!!!!!!!!!!!!!!!

I am so sick of dying and losing experience, and then hearing GGG saying "well, we want you to learn from it".

How!!!!!!!!!!!!!!!!!!!!!!

Seriously, how the f*** am I supposed to learn from it when I have NO INFORMATION. Most of the time there are so many enemies on the screen, it's impossible to even know what killed me, let alone damage types.

Hades is the perfect example of how to do this right. Hades 1 and 2 gives you a ton of information so you know what works and what doesn't. The game can be a challenge, but lets you know what happened so you can fix it.

Somehow GGG expects us to fix our builds without giving us any information.
Massive +1
If you can't tell what killed you then you have some serious shortcomings in either play style or your build. I die quite a bit and maybe 10 times max i wasn't sure what killed me. Now did I ever die to BS, unfair, 1-shot type crap? yeah a bunch, but i know exactly what it is that KOs me 99.99% of the time.
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AintCare#6513 schrieb:
If you can't tell what killed you then you have some serious shortcomings in either play style or your build.


Exactly my point, I need a way in game to learn this stuff. I don't need to have oneguy on a forum somewhere telling me to copy their playstyle and build. Developing your own way of playing and building is half the fun in the game.
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AintCare#6513 schrieb:
If you can't tell what killed you then you have some serious shortcomings in either play style or your build.


Exactly my point, I need a way in game to learn this stuff. I don't need to have oneguy on a forum somewhere telling me to copy their playstyle and build. Developing your own way of playing and building is half the fun in the game.


well you didn't get my point. Even if I wanted to tell you how you are dying I wont be able to, and certainly no one tells me what kills me each time. This isn't poe1 where you literally can't see wtf is going on and you need a spreadsheet analyzer like pob to figure out which 'defensive layer' isn't capped.
You either have to seriously slow down or inspect your char for a major problem.
Devs stated that death recap will just cause more confusion and i have to agree with that. Poe2 has enough visual clarity (not much but enough) for you to figure out at least what kills you... now how to avoid it next time is a whole new story.
No way to know what have killed you (No death recap)
No way to know how much damage you do (No training dummy)

No more lust to play......
I get why they may have been reluctant to it in the past, as it may not be a sure-fire way to show you "exactly" how you died, and they maybe needed some more things in place on the back end for it to work properly.

However, the most recent recaps for maps completed with other stats, and the most recent POE 1 gauntlet event showed us they pretty much have the basics setup for keeping some simple records, at least.

Something as simple as listing the damage type may not always be the perfect indicator, but its something. Fact is, the large majority of players, whether new or old, do not go looking up on the Wiki what the monster type is and what they do in terms of damage, so having something is better than nothing at all.

If I die to 10 times in act 1, and 7 of them were listed as cold damage, I'm probably gonna notice it and realize that i might need some cold resistance.

However, there is one thing that would need to happen along side this addition for it to be more effective. The debuffs on your character at the time of death need to pause on the debuff bar (clear on revive, not death), or be listed along side the damage type. There are just so many of these sometimes and you dont even realize it.
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SkyPrince30#4110 schrieb:


Somehow GGG expects us to fix our builds without giving us any information.


This is a large chunk of the "xp loss is bs" argument.

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