[3.26] Explosive Trap of Blasting - tanky, all content

Intro

Hi everyone!

After quite successful Frostblink Totems Hierophant, I've made another off-meta build and completed all content with it. Highlights:

- Very tanky, can withstand Uber Shaper ball phase without any dodging
- 100% spell suppression, 59% block
- 30% reduced spell damage taken from blinded enemies (Kongming Stratagem shield)
- 10% less damage taken from Malediction (Dark Seer sceptre)
- Enfeeble, another 9% less damage dealt by unique enemies
- Endurance Charges
- High evasion
- Recovery from Ghost Shrouds and Tinkerskin
- 40 million damage
- All map mods (although reflect kills mercenary, send him home for these maps)
- off-meta yet very strong


Videos

[3.26] Final Wave of Simulacrum
[3.26] T17 Abomination - Mercenary and Boss
[3.26] T17 Citadel Boss
[3.26] T17 Sanctuary Boss
[3.26] T17 Ziggurat Boss
[3.26] The Feared, 83% quantity
[3.26] Uber Sirus



Pros:
+ 40 million dps
+ Excellent bosser
+ Can be a league starter and invested into gradually
+ No cluster jewels (I hate them with passion), no awakened gems.
+ Off-meta, get key items for cheap.
+ Very safe

Cons:
- Trapper, some people dislike it
- Average mapping speed, it's not zoom-zoom char. But it isn't slow either.
- Needs specific uniques, no SSF friendly.

Mechanics
- Fire Trap of Blasting deals ton of extra damage to ignited enemies. With almost 100% crit chance every hit after first will be boosted. High budget Mageblood version can take Fire Mastery "100% damage with hits against ignited enemies, critical strikes do not inherently ignite" and get ignite chance from flask.
- We stack defensive layers related to blind:
30% reduced spell damage taken from blinded enemies (Kongming Stratagem shield)
10% less damage taken from Malediction (Dark Seer sceptre)
On the top of that, we have 100% spell suppression, 59% block, high evasion, Enfeeble from gloves corruption and 100% uptime Endurance Charges.
- Tinkerskin is surprisingly good for recovery and permanent Phasing makes mapping comfortable. Very underrated unique, even BiS double corrupted ones are cheap.
- Reworked Scion allow to fit all needed auras and go Low Life + Pertified Blood without any issues.

PoB

Week 1 version, 5L Tinkerskin, 89lvl, underleveled gems, actual starter PoB. 5,5 million dps. Got lucky with Dark Seer sceptre early, but any decent caster weapon will do. Completed atlas with this, got 4 voidstones. Uses Chieftain Forbidden jewels for Covered in Ash and meeting STR requirements, they were like 20c each, lol.
Lvl 97, medium budget, 6l chest with +4 corruption. Used for Simulacrum showcase, can do the whole thing deathless. Switched to Gladiator Forbidden jewels for block and more damage in longer fights. They still were cheap.
My current Lvl 99 high budget version. The main difference is Mageblood, it's difficult to upgrade anything else from previous version.


Ascendancy order

1) Trickster - extra 6% suppress and 2% more damage for each different mastery.
2) Path of the Shadow - respec starting path from Scion.
3) Guardian - 25% reservation efficiency (both life and mana!) and regen to cover throwing traps.
Forbidden Jewels - we have two options, both are cheap.
a) Chieftain (early, for STR requirements and covered in Ash debuff, which is later solved by Merc equipped with Polaric Devastation and Emberwake)
b) Gladiator - for tankiness, Kongming Stratagem has 0% block chance, so it's 50% extra block chance. More damage increasing over time is a nice addition too.

Bandits
Kill all. You can go for early Alira if you lack resists.

Pantheon
Major: Brine King for freeze and stun immunity.
Minor: Abberath to prevent burning ground from hurting us.

Items explaination
Spoiler

Amulet:

Best in slot, but quite niche and inexpensive. Anoint to get an extra Power Charge.

Chest:

Tinkerskin is extremely underrated imo. It recovers our both health pools (life and es) on triggering a trap and Phasing is life saver for mapping. it's 1c unique, so getting double corruption giving Fire Trap + 4 levels is relatively cheap.

Helmet:

Eva/es helmet with Life and Resists. Suppress is a luxury, allowing to drop Watcher's Eye with suppression mod. Use embers to get reservation mod. Second mod should be just dps.

Weapon:

+2 to all skills, ton of life/es and synergy with blind mechanics. No rare weapon can suprass it.

Shield:

Kongming's blind acts like an another layer of spell suppression. Go for maximum fire damage roll if possible. Mine is corrupted so I can fit Discipline Aura in. But it isn't mandatory, until I got it I have used Flesh and Stone for comparable eHP gain.

Ring 1:

Life, resistances and STR mod. I like to craft -mana cost, so look for open prefix.

Ring 2:

Enables our curse setup. Somewhat meta, but dps boost is worth it. Aim for high Cast Speed.

Boots:

Eva/es base. Life, movement speed and needed resists.

Gloves:

Solves mana issues, love it. Also provides us with consistent Endurance Charges. Using Cast Speed for throwing traps is awesome, this stat is far more common. Look for Enfeeble corruption, it's free bit of survivability.

Belt:

Life, resists, STR.
or



Jewels:

The Light of Meaning (fire) - socket near Shadow start go get the most value of it.

Unnatural Instinct - socket below Scion, it's great value - block, movement speed, resists and a bit of much needed STR.

Forbidden Flame/Flesh
Go for Guardian or Chieftain, as explained earlier.

Watcher's Eye - Cast speed (Zealotry) is the best damage mod, +% chance to evade attacks (Grace) is the best defensively. If you don't have 100% spell suppression, you should get it there.



Gem links
Spoiler

Main skill:

6L:

Fire Trap of Blasting
Charged Traps
Trap and Mine Damage
Swift Assembly
Increased Critital Strikes
Increased Critital Damage



Utility:

4L:
Arcanist Brand
Flammability
Elemental Weakness
Assassin's Mark
Curse setup, drop on bosses.

3L:
Arrogance
Petrified Blood
Precision - leveled to reach Low Life
Important for Pain Attunement.

3L:
Grace
Zealotry
Enlighten
Our core aura setup.

Summon Skitterbots
No-brainer for trap builds, you always want it.
Another Auras shoud be used depending on how much Reservation Efficiency you currently have. Options are:
Flesh and Stone
It's very strong eHP boost. Downside is its range, but i played until recently and was satisfied.
Discipline
35% reservation, requires lvl 4 Enlighten. If you don't have it, go with Flesh and Stone, it's perfectly fine.


4L:
Steelskin
Automation
Flame Dash
Arcane Surge
Movement and autmated guard skill. Arcane Surge is for extra Cast Speed, translating to Trap Throwing Speed thanks to Slavedriver's Hand. If you have mana problems, make it two separate 2L, so guars skill doesn't get more expensive because of Arcane Surge Support.





How to make money

My strategy was:
1) Early league - run Betrayal, it's nice exp and cash. Gravicius in Transporation can be big money, but don't try too hard. Sell Allflames and Medalions.
2) Mid league - chain Maven witnessed Guardian, Conqueror etc. maps, then run their invitation. Allocate "Dectructive Play" obviously. Sell Maven Writs, but run Shapers, Elders ans Sirus. Don't gamble, sell unidentified jewels.
3) Mid/late - T17s, T16.5s, Feared Farming, Simulacrum, uber bossing. Pick what you like the most, build can handle it.

Map mods to avoid
Elemental reflect - you can do it easily, but without merc.
No regen - actually only minor problem, sustain from Tinkerskin should carry you through it.

Mercenary
Spoiler

Pick Kineticist with Haste and Inspiring Cry. Items:

Kaom's Binding - great physical hits mitigation
Shaper's Seed - life and mana regen.
Replica Victario's Charity - fast Endurance Charge Generation, helps keeping then on maximum.
Garb of the Ephemeral - expensive, but worth it! Shuts down criticals and annoying slows. Cheaper option is rare chest with Aura/Haste Effect rolled with embers.
Polaric Devastation (left slor) + Emberwake for Covered in Ash debuff. We have stronger ignites, so Emberwake is necessary.

Wand - tri ele high dps wand or Obliteration.
Gloves - use embers to get Unnerve mod.

The rest of gear should be just life + resists.

Zuletzt angestoßen am 11.08.2025, 05:02:28

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