3 BILLION+ dps *tested* 12k MoM Heirophant Auto-Bomber. #NoMageBlood#Newbiefriendly
**To be edited*
Welcome my own, made from scratch, never been done before, Auto Bomber Heirophant! What had started as a joke , I wanted to make a character that could quickly rush my friends and randoms with little to no effort and after a few days of heavy changes and various testing I came up with a beast of a build, using many underused mechanics, multipul layers of damage mitigation and insane damage output. Originally, I was using Vortex of Projection as a main damage skill with Frost Bolt explosions, for boss killing and Blade Fall of Tarathus for lazy auto killing of trash mobs. While it was great dps, it was too many buttons for my lazy ass so I went deeper. Deciding on Blade Blast for a catalyst was indeed a great choice after doing some hard mathing. Ethereal Knives of lingering offered much more than i was hoping for, adding even more destruction. Rough Math as follows: -450,000 buffed damage per second -130 blades x 5aps = 650 bombs per second detonated at 450,000 = 2.92 BILLION damage per second. All bombs are maxed AoE radius, meaning roughly 80% of the bombs are landing on a single target vs about 30% with no AoE radius. That is a lot of exploding Kunai. With our hefty mana pool, We use Archmage and Arcane Cloak together for great lightning damage synergy which just so happens to be the element we are fully converting into. Due to the mechanic of arcane cloak, we do not need to worry about the low end of lightnings damage output, so no need for Toe lucky hit on merc, saving amulet slot for much needed mana regen in Shapers Seed. Low life Pain Attunement gives us a flat 30% more spell damage multiplier allowing for crazy damage scaling with supports/mechanics like Arcane Surge. Defensively, we have dipped into multipul layers of mitigation through medium amounts of block, spell block, spell suppression and evade. As each hit you receive will roll through the list of available mitigations available on the character until either a hit is made or a hit is missed, blocked or evaded. "Layering" non-maxed mitigation in this manner is essentially better than 90% in just one form of mitigation. Essentially there are 4 separate chances to reduce incoming damage rather than just one or two (this is why people die in one hit more often then not). Further bolstering our defences are reductions coming from Arctic Armor, Mind over Matter keystone, Arcane Cloak, and Ivory Tower unique chest armor in combination with a high Chaos Resist. 2500+ mana regen and the 40% of received damage to Mana make a for a permanent source of mitigation. Add on Ivory Towers unique effect of Chaos damage needing to go through Mana before it touches your Life pool, is a completely invaluable tool at your disposal. Dps is further pushed by Sigil of Power and its ability to ramp spell damage, which is done automatically through Blade fall auto attack mechanic. No need to ever self cast the Sigil stages. Build Jewels: Healthy Mind and Watchers Eye (spec'd for max mana to ES while Clarity is active) Pobb for visual imagery: https://poe.ninja/pob/7caa9 Ascendancy gives more mana, energy shield, +4 minimum endurance and power charges, energy shield leech and some other goodies. Kill all bandits. Map mods to avoid in order of build danger: Ele/Phys reflect, No regen, No leech. In conclusion, I have never had more fun in over a decade destroying things in PoE than I have with this Lazy monster. Zuletzt bearbeitet von narg62#5820 um 08.08.2025, 19:56:09 Zuletzt angestoßen am 08.08.2025, 19:24:32
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