Clearfell Encampment Training Dummy
I would like to propose in Clearfell Encampment (Act 1 town), there is a new small area accessed while in town named "Training Grounds." In this area, it's enclosed with a palisade (e.g. fence of stakes forming defensive fortification) along with training dummy and your stash.
I remember in an interview Jonathan was talking about a training dummy and asking what the monster level/resistances would be... and thought he was overthinking it. Just make it simple. Training Dummy Options * monster type- select normal, magic, rare, boss * monster level- select from +0 to +5 of your character's level * monster resistance- select balanced, fire, cold, lightning, chaos This ensures training dummy continuously scales with your character to test new skills and weapons. Zuletzt bearbeitet von CharlesJT#7681 um 09.07.2025, 14:20:27 Zuletzt angestoßen am 11.07.2025, 07:05:19
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I see many players asking for target dummy in hideout. It's way too late and should be available at start of game in Act 1 town.
Zuletzt bearbeitet von CharlesJT#7681 um 03.07.2025, 17:15:37
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" It's not too late, it is just a decision from the ton of posts that make it clear to Devs that is necessary. Game with no Dummy is a game for joking the customers. |
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" You can access your hideout the moment you get to a waypoint? No? Zuletzt bearbeitet von DankWeebTrash#7386 um 04.07.2025, 13:11:49
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+1 the position doesn't matter. Maybe in hideout is the best place to establish a camp of training dummy and other training staff.
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" I still think training dummy should be located in Act 1 town. Zuletzt bearbeitet von CharlesJT#7681 um 09.07.2025, 14:18:22
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+1. I heard lately that Devs implemented pause mechanism to see the latest damage of monster. This is pathetic. It needs training doomy.
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