%+ Chance to inflict ailments (CLUSTER BUG)
The "Ailment Chance and Effect" small pasives near Crimsom Asault are just not doing anything to my POISON or BLEEDING chance to inflict %.
I'm a Titan with "Hulking form" and those 3 notable should give me 27% chance to inflict all ailments... Im killing mobs from almost 1 hit with pure physical dps, and im neither bleeding or poisoning. Some dude came to me and said they're Multiplicative of other aditives of inc % chance to (whatever ailment) if its like that you should write the leyend "more % chance to inflict ailment", NOT INCREASE BUT MORE. I think its like Inc % elemental damage an additive that englobes other types, if its like im saying, then its just not working at all, or its not working for Phy% dps ailments (Cause i still freeze and ignite with heralds and other dps) I Tested it and its Multiplicative, so think about it 100% is the max you need for any ailment so those % should be higher than the increase one to actually matter at all... If i've got 50% chance to poison, it gives 13% chance to poison, so 3 small pasives together gives only 3% more than one of inc chance 10%... make no sense... If i only got 10% chance to poison its 3% if i got 75% then its 20% and im still using 3 small pasives for something i would get in 2. Do you realize my point? is this a flaw in design?. Zuletzt bearbeitet von janusbloodays#3512 um 18.05.2025, 19:01:14 Zuletzt angestoßen am 19.05.2025, 06:42:31
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I'm not saying the passive tree is in a good state, but while comparing the values, you're missing that "Ailment Chance and Effect" nodes also increase damaging aiments magnitude. Additionally, they increase chance to inflict all ailments, not just one particular.
"That's how % increases work. If you have 0 energy shiled, no matter how much ES increases you get, you'll end up with 0 ES. They are additive only with each other, but the sum multiplies by the base value. "Increased elemental damage is additive with increased fire damage. But it's useless if you deal exclusively physical damage (i.e. no fire damage). In the same way, increased chance to inflict ailments is additive with increased chance to inflict poison. For example, something gives you 40% chance to inflict posion (flat). With 50% increased chance to inflict ailments and 50% increased chance to inflict poison, you'd get 80% chance to inflict posion. |
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