Loosing content (maps, pinnacles, loot) via disconnections
It is ridiculous why there is no fix yet. The disconnections themselves are okaish, it is an EA. But faled content… At least they do not punish us with 10% XP loss for disconnection
Zuletzt angestoßen am 18.05.2025, 20:20:11
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Having the same issue. Prepared 3 Tower Maps with unique Tablets etc. And getting dc ed all the time and even after DC i cant join my map and respawn just at hideout and map is gone.
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At the same time, if you unplug your internet cable (the real connection issue), you will respawn at the last online point with all the loot in the pocket and working portals etc.
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Got disconnected from my map.
Lost all my loot and the xp gained. |
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constant disconnects and losing all loot and progress from the maps. Sometimes seemingly out of thin air now. Not even fighting mobs, just running. Game stops "disconnected" log back, everything gone and failed. This didnt happen to me first season, lots of lag yes. But not the loss of all progress plus a setback. This is on playstation by the way. Also takes like 3 or 4 times to start the game sometimes, I honestly don't understand it. I love this game, but it can be very disappointing and discouraging at times.
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Lost an entire level, a unique and way point just now.. really annoying when leveling
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2 map lost with instant crash in less than 10 min ! wtf you really want we stop playing . for me that the the straw that broke the camel's back , It just came after 3 instant death on 92 lvl at 95% exp . STOP. I stop hurting myself and close the game for a while
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While understandable that this is more common in EA, this is an historical problem of POE and needs to be better addressed.
One of many sources of FOMO in the game is the fear that the content you have worked (in some cases quite hard/long) to obtain will be erased by this kind of thing. I hope that they look into a way of further mitigating the impact of server crashes on player experience, especially with special content. There is a case to be made for not adding special handling of maps during EA, since they need to test the final intended system, but there is also an argument for improving how the game handles failure detection and the impacts to player state and item consumption. The current system seems to assume that nothing will go wrong when it frequently does, even in POE1. It also errs on the side of avoiding exploitation of failure scenarios, which is understandable. I have to admit that character survivability of networking issues on the player/internet side of the equation has seemed better than it was in POE1, which is good for Hardcore if true. |
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+1 pls fix EU servers
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