Large boss hit boxes

So the 2 large bosses that stay off the map, 1 is the giant w/ the sword and the other is the giant skeleton that pops out of the giant hole in the center of the boss room. Both of these hit boxes are awful and often can not be hit in melee combat. Please fix this has been an issue since .2 and still exsists. Also please fix bell placement as a monk on these fights, my forward facing abilities should never be placed directly behind me. How is fixing this not a priority and how has this issue gone on for literally months now? I appreciate all the quality of life changes but I would love a little more priority on acctual busted game mechanics.
Zuletzt angestoßen am 18.05.2025, 09:56:11

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