Am I missing something regarding Meta gems?

It just took me 5 minutes to get Cast on ignite with Impetuis to cast a Fireball. It slowly ticks up by 1%.

I gotta be missing something because this is useless. The gem doesn't say ignite magnitude affects energy gains.
Zuletzt bearbeitet von Googous#1585 um 09.05.2025, 01:31:21
Zuletzt angestoßen am 05.08.2025, 09:44:34
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Googous#1585 schrieb:
The gem doesn't say ignite magnitude affects energy gains.
It's also worth to read the blue words.

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Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal

It used to simply gain 20 energy per ignite. That was changed in 0.1.0d patch
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Trigger Gems and Energy Gain
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In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
...
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MonaHuna#6449 schrieb:
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Googous#1585 schrieb:
The gem doesn't say ignite magnitude affects energy gains.
It's also worth to read the blue words.

"
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal

It used to simply gain 20 energy per ignite. That was changed in 0.1.0d patch
"
Trigger Gems and Energy Gain
...
In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
...

I do read. That's not exactly crystal clear. I don't know what "percentage of the enemy's ailment threshold the ignite will deal" means when ailment threshold only affects the chance to apply ignite. So, what, the energy received for ignites is based on the magnitude of the hit dealt which translates to a higher chance to ignite? And that chance to ignite is considered ailment threshold dealt? What?

Regardless, I get it. Bigger ignites, more energy, which means it's useless for fire spells unless your character is stacked for it. Fire spells just never hit hard enough to scale ignites to anything more than a sunburn.

But thanks for providing some insight when most would've just left the standard passive-aggressive snark fart. Genuinely appreciate that and I don't mean that sarcastically.

How can I scale the energy gain so high, that the cast on crit triggers comets every so often? It is on the passive tree with meta gems gain +%energy and jewels, or is it the meta gem level as well? (Crit chance is obvious, but does it matter how much damage I hit with spells, like crit damage?)
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Gergoool#7864 schrieb:
How can I scale the energy gain so high, that the cast on crit triggers comets every so often? It is on the passive tree with meta gems gain +%energy and jewels, or is it the meta gem level as well? (Crit chance is obvious, but does it matter how much damage I hit with spells, like crit damage?)


Gem's level matters too, higher level = more gain

But cast on critical is overall stronger than the other cast on ailments because critical hits are way stronger than normal hits and based on same ailment threshold critical hits gain more energy. (If you manage to freeze a boss/mob once, he will be harder to freeze a second time, they made it this way for balance so we cant perma freeze mobs and bosses for example)

Thats why cast on crit is way to go for bosses for example, with 100% crit chance the meta always gains energy the more you hit the target.

Not only fire spells can ignite, just anything that deals fire damage ( a lightning skills with gained fire damage can ignite too).

So for mapping you want to ignite/shock/freeze as many enemies as possible in a couple of hits to trigger the meta faster, for bossing you better use cast on crit.

I'm not a veteran, this is what i understood so far and what i can see while playing with meta gems.

Edit: Do not pretend Cast on Critical to work like you saw in those videos if your crit chance is below 90% (Unless you're shooting multiple projectiles at the same time, but even with that in mind you need a decent crit chance)
Zuletzt bearbeitet von IILU81II#8410 um 05.08.2025, 10:17:23

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