[BotW Submission] [0.4] The Greatest Magic of All (Chronomancy)

[UPDATED FOR 0.4]
Blackflame Chronomancer


0.4 Changes
Flameblast: Cooldown Time is now 10 seconds (previously 15).

Living Bomb: Now deals 21 to 31 Fire Damage at Gem level 3 (previously 18 to 28), scaling to 481 to 721 Fire Damage at Gem level 20 (previously 340 to 510).

Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%).

Special Runes limited to 1.

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Build Name: The Greatest Magic of All (Chronomancy)

0.4 Guide
https://maxroll.gg/poe2/planner/8v6xw0li

PoB Link
https://maxroll.gg/poe2/pob/nw5yu0ov

Current Character
https://poe.ninja/poe2/profile/imphilxd-4709/character/IgniteFlameblast

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Mapping Showcase
https://youtu.be/BlXXjTxO7RQ
*T15 more monster life, full map effect passive atlas tree, also +4 boss on atlas.

Bossing Showcase
https://youtu.be/fBSLDiyk7xQ
*T3 Xesht

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DISCLAIMER
Blink currently needs a workaround to function correctly. If you press spacebar for more than 0.1 seconds, character will stumble like it just finished sprinting.

https://www.reddit.com/r/pathofexile2builds/comments/1qbpda9/is_there_a_fix_to_blink_is_there_a_way_to_make_it/

Leveling
Level as essence drain and contagion.
*Optional. Add Blackflame, Living Bomb, and Flameblast.
*Take the attributes for quest rewards in the prologue.

Numbers
- 2m Flameblast on Guardian/Pinnacle bosses. And 2m ignite per second for 8 seconds.
- 100k Living Bomb and 45k ignite per second for 3.5 seconds.
- 47k Fireball and 16k ignite per second for 3.5 seconds.

- 6.6s Flameblast
- 21.3s Time Freeze
- 26.4s Time Snap x2
- 4.3s Temporal Rift x2
- 3s Blink x2

- 90% increased ignite magnitude
- 80% increased withered magnitude
- 65% increased shock magnitude

Offensive Synergies
Extra Projectiles*
Cast Speed*
Ailment Magnitude*

Defences
Chaos Inoculation*
Temporal Rift
Time Freeze
Blasphemy + Temp Chains + Curse/Slow Magnitudes *80% Temp chains on white mobs.
Hinder

Important Stats
Mana Cost Efficiency*
Mana Regeneration Rate
Recover Maximum Mana on Kill*
Cooldown Recovery Rate*
Cast Speed*

Spirit
60 Blink
30 Withering Presence
54 Blasphemy + 18 Clarity II (23% Quality Blasphemy)
Total = 163
*Need Solar Amulet with T1 Spirit roll if you want to use Clarity II.

Budget
- Currently 3k-3.5k divines spent.
- The most expensive item would be the amulet, it's around 1-2k divines.
- I overspent on some items and you can build it for less. You could get more ES nodes on the tree and drop some cast speed or slow/curse magnitude.
*I paid close to 1k divines just on gloves since I needed those specific resistances.
- Also, the amulet, gloves, and ring desecrates are flexible since you can change the desecrate. Easy to target since we're using influenced mods.

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Rotations

Mapping: Living Bomb > Fireball > Snap

Rares: Solar Orb > Flameblast
*Can Solar Orb + 2x Living Bomb if Flameblast is on CD.

Bosses: Sigil > Solar Orb > Time Freeze > Despair > Ember > Flameblast > Living Bomb

Boss Debuffs
90% Wither
33% Shock
-61% Despair
-19% Temp chains
-25% Chill (If you get cold as extra on weapon.)
-8% Hinder
*Swap Cracklecreep for Ming's Heart when bossing. If you have enough fire res.

Notes and Tips

Offensive Synergies
*Extra projectiles help with clear. And each extra projectile gains the effects of fire infusion without using a charge. (Unleash uses an infusion per re-cast.) It also benefits ember fusillade so we can drop unleash for another damage support, which helps us shock more often.
*Cast speed just makes casting feel faster and smoother and is extremely beneficial in this build due to the number of spells we're constantly casting. Plus it makes channeling flameblast a lot quicker, which is often when you're at the most risk of taking damage. It also synergizes with Vilenta's Propulsion.
*Ailment magnitude scales both shock and ignite.

Defences
*Chaos Inoculation lets you use suffixes for faster start of es recharge and recharge rate.
*Also, CI means you can get res capped easily so you get attributes instead for quest rewards. Plus this build has extra spells from ascendancy, so you use an extra 10 support gems or so.(My current build can only fit in 1 more support gem.)

Important Stats
*Mana costs are very high when you get to high spell levels. I had to get mana cost efficiency on the tree, helmet rune, and heart of the well for the build to feel comfy. *62% Mana Cost Efficiency
*Mana regen and mana on kill are also required due to the high mana costs. For mapping, 2% mana on kill is enough most of the time, but I decided to get 4%.
*CDR to help lower our cooldowns, I have CDR on prologue boon, anoint, amulet, and heart of the well. *I have 41% CDR, max rolls would be 43%.
*Cast speed. More cast speed = more spells = more mana spent. So that's why mana is such a problem to solve. Cast speed also synergizes with Vilenta's Propulsion, which makes clear a lot faster.
*Might need to use a damage support before Vilenta's, until you have enough fireball damage.

Rotations
*Ember Fusillade lets us shock and stack wither before Flameblast. Start channeling Flameblast before Fusillade fires.
*Living Bomb spam while Flameblast ignite is ticking adds some more damage. (You can temporal rift after Flameblast for some more mana.)
*Living Bomb helps penetrate dense packs, so you don't need to wait for ignite prolif.
*You can also do LB chains where you just LB an ignited mob and so on.
*Living Bomb > Fireball rotation means we barely use snap since LB gives us a Fire Infusion.
*On easier maps, you can just use Fireball + Snap.
*If I need infusions, like at the start of a waystone, I Solar Orb > Snap. Solar Orb ignites enemies.

Weapon Sets
I only have Temporal Rift, Time Snap, and Despair on weapon set 2.
Time Freeze on weapon set 1 since I have skill duration on it.

Waystone Mods
*Less Curse Effect - Avoid
*Less CDR, -Maximum Res, Monster Additional Projectiles - Usually Avoid
*Increased Ailment Threshold - Fine to run

Extra
*Still limit testing the build, but it should be able to do abyss harder pits and uber arbiter. As long as it's only 1-2 damage mods. Build lets you play really safe with time freeze and ranged flameblasts.
*Only recently did Citadels with 6mod T15 and +4 Boss. Boss dies in 1 Flameblast rotation. Abyss rares in juiced harder pits are probably harder.
*For level 99, I would path to Inner Faith.



*Please don't nerf if accepted into Breath of the Wild. :)


Thoughts on Build
In progress...








Zuletzt bearbeitet von imphilxd#4709 um 31.01.2026, 04:58:24
Zuletzt angestoßen am 31.01.2026, 03:16:01
Hi,
First of all, thank you very much for your post and your guide to a fire-oriented build. Since I've been trying to set this up, I see I'm not the only one :D

The 0.2.0g was deployed this morning. I'm going to start from scratch, following your guide, to see how it goes and I'll get back to you on that.

FYI, I have quite a few hours on the game (about 350H currently), but I don't consider myself a “very good” player. More like an “average” player.

Can't wait to test it out :)
"
gardial#2069 schrieb:
Hi,
First of all, thank you very much for your post and your guide to a fire-oriented build. Since I've been trying to set this up, I see I'm not the only one :D

The 0.2.0g was deployed this morning. I'm going to start from scratch, following your guide, to see how it goes and I'll get back to you on that.

FYI, I have quite a few hours on the game (about 350H currently), but I don't consider myself a “very good” player. More like an “average” player.

Can't wait to test it out :)


Sounds good. Good Luck!

Leveling was rough as a fresh start, I'll probably update the leveling section when I go through the campaign again. Also, I still want to try leveling as cold and then doing a big respec.

Let me know how it goes.
Hi, there,

I'm back with some pretty cool news of my own!

I've been looking at how to make a build that allows you to start on fire as soon as possible. So I've been concentrating exclusively on the leveling aspect (I'm at the very end of act 3 right now (I've had a busy week with Expedition 33 :D ).

I've been “cooking” this for a week now, and in the last few hours, I think I've finally found what (for me) satisfies me.

I'm sharing my build “yard” with you. For normal acts, I think we're very good, but since my very recent discovery, I think incorporating Frost Wall is almost mandatory (and I hadn't thought of it before).

(I speak French so I'll try to make an effort to be understandable in English :p )

----
https://maxroll.gg/poe2/planner/s91p90os

In a few words: The main skills are:
"Frost Wall" > Firestorm > Incinerate > (Orb of Solar > Orb of Storms)

Nothing complicated here, we're just trying to make the ice walls explode with Firestorm, which is augmented with incinerate's ignite. And we've got Orb of Solar + Orb of Storms for support/debuff etc.)

---
I'll do a detailed explanatory post when I've finished everything properly :)
(I've strayed pretty far from your build in the end, it's true)

Translated with DeepL.com (free version)
Bump. Updated for 0.4.

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