Game crashes all the time, in the same place, due to incorrect vertex layout for shader

Hello,

My game crashes all the time, whenever I engage mobs, on a specific campaign map. I leave you below the log error:

2025/04/11 17:31:22 412155078 93b1b552 [CRIT Client 19168] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
2025/04/11 17:31:22 412155109 d7c737f0 [CRIT Client 19168] Unable to load steam stats. Achievements will not work. Error: 2
2025/04/11 17:31:22 412155343 1a61e9a6 [DEBUG Client 19168] InstanceClientSetSelfPartyInvitationSecurityCode = 0
2025/04/11 17:31:26 412159328 2627f120 [INFO Client 19168] [ENGINE] Loading state active: FALSE
2025/04/11 17:31:26 412159328 e2ea37c6 [INFO Client 19168] [SHADER] Delay: ON
2025/04/11 17:31:27 412160609 93b1b552 [CRIT Client 19168] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
2025/04/11 17:31:29 412162062 62cf86ba [INFO Client 19168] [DXC] Successfully loaded "dxcompiler.dll"
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #0
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #1
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #2
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #3
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #4
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #5
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #6
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #7
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #8
2025/04/11 17:31:30 412163218 8a08066c [WARN Client 19168] Oodle failed to decompress. Retrying attempt #9
2025/04/11 17:31:30 412163218 8a08064e [CRIT Client 19168] Oodle failed to decompress after 10 times. Aborting...
Zuletzt angestoßen am 16.04.2025, 18:01:51
I have the same right now.

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