+1 poison stacking
I think poison stacking in both passive tree, and gear are designed to work with anything that can poison enemies, as they do not specify a form of hit the player needs to inflict. however the skeletal summons are not able to proc this in any way, I have gloves that make it so enemies can be effected by +1 poison, and a passive, and yet the enemies are only getting one stack from the initial poison, and not the added +1 poison effects.
Zuletzt angestoßen am 11.03.2025, 03:14:32
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Minion poison is not your poison. You can use Comorbidity support gem for minions.
Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply. Zuletzt bearbeitet von seaman#4993 um 10.03.2025, 15:22:45
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the building toxins passive does not specify that it only effects players, in fact it actually only specifies enemies can be effected by another poison, so it should work universally, least thats how its worded. sure it dont specify minions, but it says enemies can be effected by it, so I dont see why they can't.
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Minions are separate entities, they do not use your stats, skills, items, and they do not have your passive skill tree.
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