Burning Ground, Bloody Ground, and other ailment afflictions

1. Burning ground is too powerful and is difficult to see. I recommend nerfing the damage, increasing the visibility, and making characters produce a distress noise while they’re standing on burning ground. Bloody ground is more visible but still could benefit from the other recommended improvements. However, it is worth noting that visibility is also an issue when spells, icy ground, and other mechanics flood the screen.

2. Generally, when a character is afflicted by an ailment, each should make a distress noise. Something like coughing or grunting or noises of discomfort. This will help alert players that their character is suffering an ailment - bc it’s not always readily visible/apparent for the aforementioned reasons.

Thanks.
Zuletzt angestoßen am 12.02.2025, 13:35:43

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