Early access mode for mapping

Considering the game is still early access and there are bound to be a lot of issues, I think it would be fair to remove the following mechanics from maps:

- Death penalty of 75%. It's ridiculous. 25? ok. sure. but 75 is absurd, in late game. Every death hurts like hell!
- Node removal on death, on game restart

I dont have fingers to count the times I died because the game froze, had lag on geforce now, or just had lag because of server problems, drops FPS like insane whenever polcirkeln procs, or plain is not optimised.

What's that you say? Early access? Yep. Agree. But at the very least don't make it so that the early access feels like it's mocking our time investment into the game.

Right now? It does. It doesn't respect our time sink into the game one bit.

As long as the technical issues persists, I think the very LEAST you can do is remove some of the death penalties, considering how much folks end up dying because of reasons outside their control and that are due to bad performance.

OR, at the very least, make the map be instanced to each character, instead of shared. it's absolutely stupid to have a shared map for no good reason whatsoever other than "Because we are oppinionated".
Photoshop ish mah life !
Zuletzt angestoßen am 11.02.2025, 13:05:18

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