Optional BOSSES need to be on Every map. + Nerf the zoom gameplay.
Listen... bosses are the best part of the game and it's a crime that we see them during less than 0.1% of the gameplay.
Also please give them a sliding scale of damage mitigation so they do not go down too quickly. reduce their damage but also buff their health so you can actually engage w the boss mechanics in a meaningful manner for at least 1 minute. NERF the zoom gameplay. It's a terrible way to play. Zuletzt angestoßen am 10.02.2025, 19:35:17
|
![]() |
Juice maps, get precursor tablets, use precursor tablets, get boss nodes, kill bosses, get boss precursor tablets.
repeat, profit. the zoom gameplay is here to stay unfortunately. adapt and overcome. I just want them to bring builds closer in "zoom performance". Zuletzt bearbeitet von DeadlyNerd1337#2668 um 10.02.2025, 14:15:19
|
![]() |
I wouldn't mind if they tuned the zoom zoom performance down. Seems like there's a huge disparity with the Early campaign gameplay, and the Cruel/Endgame gameplay.
Anyway, if they keep the zoom zoom gameplay as is, they'll need to bring a lot of melee skills up with new support to make them viable endgame screen clearing skills too. |
![]() |
agree, also they should make bosses more challenging. they are gimped versions of campaign ones rn
|
![]() |
" HP increase and damage decrease aren’t a challenge, they just prolong the same challenge and encounter. Repetitive encounters with the same boss mechanics for a longer period of time aren’t fun either since it's still the same boss encounter, but with more HP. What is the difference between a 10-second fight and a 1-minute fight versus a 5-minute fight and a 10-minute fight, with the same systems and mechanics, but with higher HP? Time spent, and that's it. Having all bosses feature different mechanics every single time you encounter them, or even better, having each boss cycle through all the mechanics from every boss, rare and magic monster in the game and mix them up each time, you know, to trigger some of the experience one had from earlier fights, such as leveling, bosses, and monsters. Now that would be fun. But that won’t happen in my life time. |
![]() |
" while it wasn't bosses, this already happened in poe1 with 'touched' rare mobs. they had boss spectre like ability that would trigger once in a while. |
![]() |