Can PoE 2 be much more replayable than PoE 1?

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JakkerONAIR#4902 schrieb:
Most ppl don't play PoE1 2 months in and PoE2 has less content atm than PoE1, so the majority of players are DONE until new content is added.

I have some thoughts about this. PoE 1 replayability comes only from new content — people want to get same achievements with new content and after they achieved them again, there is nothing more to do until new content will be added.

But it's not the only possible source of replayability. For me, the most fun one comes from improving your skill, if game has high skill ceiling, has meaningful ways to express your skill. Since PoE 1 doesn't require any skill, it was never the case there, but for PoE 2 it can be different. If endgame will be changed to the meaningful combat with potentially very high skill ceiling, it can become much more replayable than PoE 1 ever could be. It can even, potentially, become truly competitive, for example with mode like this:

When you are entering this mode, all your items are unequipped, you can't use them. But there is a large stash of available items to choose from. Also, all gems have 5 slots and 20% quality, you can choose any gems you want. So basically, everyone will be in very similar position. Then you are going through some challenges where difficulty increases until you die (might be waves of mobs or bosses or both). This way, players could actually test their skill (assuming that combat will be more meaningful than spamming sparks). People could stick with the game much longer just trying to become better at combat and climb higher in that ladder. I would love to play something like this.

I would also add just much more challenging normal content, which would be easily accessible without farming hundreds of splinters and which not each player would be able to do, so there would be more reasons to look for better items and improve your skill. Trials of Sekhema are something like this, but could add something more popular. Also I would make high tier maps very difficult as well, maybe would add more tiers, where tiers after 15 would be extremely challenging (and rewarding). Though it makes sense only if balance will be good, probably it never will if there will be only few balance patches per year.
Zuletzt bearbeitet von Suchka_777#4336 um 10.02.2025, 00:21:09
Zuletzt angestoßen am 10.02.2025, 04:47:59
Agreed.

For PoE1: it's the new content and Challenges which brings back players, Challenges are a big factor, the other factor is what Skill/Build i am playing, but skills in PoE1(currently also PoE2) are an illusion of choice, you basically HAVE TO play certain skills to progress through the challenges fast enough, skills in PoE1 are mechanically much much inferior to the average PoE2 skills.
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Climet#7103 schrieb:
For PoE1: it's the new content and Challenges which brings back players, Challenges are a big factor

Yes, it's what I called achievements. After content changes, you are farming same challenges with that content, then waiting for next patch to farm those challenges. If I understand correctly, in PoE 1 challenges are just something to farm, not something you can't achieve if you will not good enough, only requires some time?
Zuletzt bearbeitet von Suchka_777#4336 um 10.02.2025, 04:13:49
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Suchka_777#4336 schrieb:
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Climet#7103 schrieb:
For PoE1: it's the new content and Challenges which brings back players, Challenges are a big factor

Yes, it's what I called achievements. After content changes, you are farming same challenges with that content, then waiting for next patch to farm those challenges. If I understand correctly, in PoE 1 challenges are just something to farm, not something you can't achieve if you will not good enough, only requires some time?


Yeah, but let me also just make this straight: Challenges give free MTX and a “trophy”, which you can show in your hideout.

Here's the challenge rewards of the last league:

https://www.youtube.com/watch?v=YQfg3WjGq_c

This rewards in particular were among the best rewards they ever released, and Settlers coincidently also had the highest playercount, although there were definitely other reasons aiding this, like the introduction of the Currency Market, Melee buffs, and it just being among the smoothest leagues in a long time, + the PoE2 hype.
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Climet#7103 schrieb:


Yeah, but let me also just make this straight: Challenges give free MTX and a “trophy”, which you can show in your hideout.

It sounds more interesting than some battlepass which require farm only one thing over and over.

Imagine how people would enjoy showing it if it would require some skill to achieve and most players couldn't get it.
I guess in PoE 1, analogy would be a trophy for spending more time than most players willing to, but that doesn't sounds interesting for me at all.
Zuletzt bearbeitet von Suchka_777#4336 um 10.02.2025, 04:24:12
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Suchka_777#4336 schrieb:

but that doesn't sounds interesting for me at all.


Well get used to it, as I am 100% sure that they are going to bring challenges to PoE2 too, you may find challenges on 0.2.0, its actually isn't that bad, challenges work as a goal system, which are obviously very rewarding too. Original point was that PoE1 challenge system is among the prime reason why people bother with PoE1.
I still hope that in PoE 2 we will eventually get skill-based challenges, which might require some equipment too, but can be done without good equipment, while can't be done without very good skill.

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