Atlas is one of the worst parts of the game. My suggestions to wastly improve it

Every time i think about mapping i remember atlas and i want to puke. The main problem with it is the amount of time you just waste instead of doing what you want and no possibility to run the exact maps i want.

-Scroll the giant map that gets bigger and bigger in search of towers stacking
-Spend time going there
-Finish the towers
-Buy the tablets with the right modifiers
-Get less then a half of the mechanics the maps you actually wanted
-Finish juced maps in an half and hour and then spent another 2 doing that prep again.

I dont live in this game, if i come from long day to rest and play for 2-3 hours i dont want to do all this. And even when i was playing a lot on weekends i got sick of this process.

On top of that i cant just run one map i want like i used to, and that in a game where most of layouts are TERRIBLE. And guess what, the more terrible the layout the more often you will encounter it. I swear for every sandspit map i have to do like 10 mire-augury-seepage ect.
Also the procedural generation results in situation where you spent 2 hours to reach the citadel just to see it not connected to the nods you have at all. Seing that i just want to delete the game.

Also the rewards maps provide... i dont know i dont feel like i am farming, more like gambling. Every mechanic and basic currency drop in general is all luck connected.

And of course, the git gut one try on everything is just bad. Especially with the citadels, that not only one portal, but one try in general. This just demotivates you to search for them and inflates fragments price.

Ill be honest, i would choose poe1 atlas 10 times out of 10. I dont need that auto generated map, i dont want to RUN THE TOWERS AND BUY THE TABLETS

POE1 atlas:
-easy to use
-efficient and fast, you dont need to do any extra moves to run maps. Scarabs are wastly superior to tablets. You can buy them in bulk, you dont need to search for afixies, you dont need to complete any towers or waste time walking to them.
-if you wanted to run the same map, you could. If you wanted different maps, you also could. Favourite map is great system. Now people like me who want to do the same layout are just left in a dust.
-boss shrines provided consistent rewards from the map, as well as far superior atlas passives.

So you could log in and right away efficiently run map after map, with maximum profit and minimum unnecessary stuff. Right now, most of the time in an atlas is just a WASTE.

What i suggest:
-Towers are activated when you get to them, no need to run them as a map.
-Make 2 types of tablets:
First type is a mechanic tablet, it has only league mechanic like a scarab, you put it in a slot in the center of the map, and the next number of maps you run regardless of where they are will have the mechanic.
Second type is a tablet with modifiers for the towers, that increase the juce of the maps in the reagion.
This change would eliminate the problem of tablets not applying their effect to the maps you wanted and you would not need to search for the towers to apply things(up to 6 things), and allow to buy them fast in bulk since they wont have any modifiers. You could even sell them in exchange, and active mechanics count will be reduced the moment you enter the map to not make it infinite after purposly failing the map.
-Waystones should be maps like they used to, and nodes on the map are empty, for you to insert the map you want. With that you can bring the favourite map thing back and also add them to exchange.
-6 portals
-Citadels can be retried
-Some sort of boss shrines that give currency like on poe1.

Edit: Yes also the size and optimisation need to be fixed. Its too big, you cant find anything on it, and the fog is lagging hard, i constantly encounter borders and fog that are loaded away after i rescroll to area. Generally the idea of 3D map istelf is cool, but its more of a distraction right now and makes everyhting harder.
Zuletzt bearbeitet von ON1ckS#6606 um 09.02.2025, 19:02:24
Zuletzt angestoßen am 10.02.2025, 16:01:49
agree with you but you didn't address the main and biggest problem you stated yourself

"Scroll the giant map that gets bigger and bigger in search of towers stacking"

cool concept, the new atlas, but it just seeds to go.

just image that thing if someone would play standard for 2+ years
To be honest - i dont even understand the big map. I think it doesnt even look good.

If they would have used hand-drawn-style 2D maps most of the problems - especially performance wouldnt be a problem. They could even make it in a sort of book style etc.

To me neither does the 3D map look good nor is it important - to be honest im more scared about the Map since chances are this will become a rather big performance issue if you play the map a lot.
About big map ye, i just dont know how to change it without scrapping he entire thing. Maybe make it like small biomes with borders that you can see entirely, and once you finish one you go to another, or just when you want, if the current biome is bad.
Zuletzt bearbeitet von ON1ckS#6606 um 09.02.2025, 18:55:59
I found this PoE2 simulator online:
https://earth.google.com/web/search/chichen+itza/

When I log into the game and open the Atlas, I immediately get analysis paralysis. It feels like you can't just slam some maps and go.

I'd like to have:
- More control over which maps I play.
- More control over where mechanics are applied. (Without having to clear 30+ maps.)
- More time running maps.
- Less travel nodes.
- Less RNG tower setups.
- Less time preparing juice zones.
- Less time spent on analysis paralysis.
- Less time spent on bumping into 'inaccessible' areas of the atlas.

Sometimes you just want to do some casual mapping, and the current atlas makes that very hard.
I'd love it if they announced that they are working on PoE2's true endgame to replace the current placeholder. Please, scrap the whole thing and stop bandaiding it. Make something new and better, based on player choice of how they want to spend the majority of their hours in the game after campaign.
They could use the big map as just a temporary part of the endgame... progress a certain amount through it like with the current quest and then you move on to something else.

... and that something else might as well be like PoE1 mapping with scarabs as anything else.
I disagree, and I think the atlas system is very cool! I'm still enjoying it, and I think it's a step up from the PoE1 system.

That being said, I agree with a lot of your suggestions.

Towers are activated when you get to them, no need to run them as a map.
Sure

Make 2 types of tablets
Agreed

6 portals
Someone else suggested just keeping portals open. I agree, but I want to keep the 1-death maps system, also.

Citadels can be retried
I don't care about citadels, so sure.

Some sort of boss shrines that give currency like on poe1.
Could you please elaborate?

My own suggestions:
- Let us place down markers on the atlas map, and give us a list of markers, so that we can quickly center the screen on the marker.
- Give each "region" its own identity. Like have randomly generated names for them, a common biome type (similar to Delve), maybe shared common bonuses. Maybe each "region" has a "town center" instead of (or in addition to) towers, and you can invest/upgrade the town centers to give bonuses to the whole region. Maybe they have mayors, or you can add mayors and deputies (like precursors) to the towns. Or, maybe they can give you missions. The possibilities are endless.
- Some inter-connection between "regions" would be cool. Like, maybe you can link adjacent towers for some kind of bonuses? Whatever it is, I just want to see shiny blue lines, highlighting my network's gradual expanse! :D
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
"
ac429#4687 schrieb:
I disagree, and I think the atlas system is very cool! I'm still enjoying it, and I think it's a step up from the PoE1 system.

That being said, I agree with a lot of your suggestions.

Towers are activated when you get to them, no need to run them as a map.
Sure

Make 2 types of tablets
Agreed

6 portals
Someone else suggested just keeping portals open. I agree, but I want to keep the 1-death maps system, also.

Citadels can be retried
I don't care about citadels, so sure.

Some sort of boss shrines that give currency like on poe1.
Could you please elaborate?

My own suggestions:
- Let us place down markers on the atlas map, and give us a list of markers, so that we can quickly center the screen on the marker.
- Give each "region" its own identity. Like have randomly generated names for them, a common biome type (similar to Delve), maybe shared common bonuses. Maybe each "region" has a "town center" instead of (or in addition to) towers, and you can invest/upgrade the town centers to give bonuses to the whole region. Maybe they have mayors, or you can add mayors and deputies (like precursors) to the towns. Or, maybe they can give you missions. The possibilities are endless.
- Some inter-connection between "regions" would be cool. Like, maybe you can link adjacent towers for some kind of bonuses? Whatever it is, I just want to see shiny blue lines, highlighting my network's gradual expanse! :D


I agree with this post, but not with OP.
I did not enjoy the atlas in PoE1. I disliked the optic and the functionality extremely. Even w PoE2 atlas still needing a lot of work, I prefer it wastly over PoE1-Atlas.
Zuletzt bearbeitet von Gang5ter15#1071 um 10.02.2025, 04:33:47

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