Death map penalty
After almost 600 hours on the game where I had the opportunity to thoroughly test various mechanics and parts of the game I can say without a shadow of a doubt that I hate the mechanic whereby upon death you lose the map and all the content linked to it. It brings into what should be the softcore realm all the anxiety, frustration and tension that should be exclusive to the hard core campaign, I find this terrible and as said above stressful and frustrating. It should be a choice whether or not to live this type of experience as it has been up to now but this is not the case now. I don't understand the choice to make the character's death penalizing to the extreme in this way as there is already the penalty of the experience which I fully agree with. This could without a shadow of a doubt be an element that will have a great weight on my opinion towards the title to the point of deciding to abandon it while remaining faithful to the first path of exile 1 in the hope that nothing else goes in a negative direction or that other houses do not bring titles onto the market capable of taking me elsewhere by taking advantage of this stalemate.
Zuletzt angestoßen am 09.02.2025, 15:58:51
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" It is a choice. You can choose to not play the game. |
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" Took you 600 hours to spot/admit the bad game design? Not sure what is more doomed, people that still play this game and agree to eat sh*t or actual current game state which without a doubt won't chance soon |
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Do we lose xp on death in PoE1?
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" What about just keeping XP penalty and one try per map, but letting the players choose the level of difficulty of the content they engage with, like let's say, something like Tiers going from, I dont know, maybe from 1 to 15 or something. And if the players want, they could also, somehow, change the map parameters with like an item, let's call it a waystone, that they could alter with currencies for crafting, and choose or not to run it. Ho yeah, that would be nice. And after a time, people could also add more modifiers to the maps they run by like running a special map like a tower and putting at the top another currency modified item, like a tablet, to add more challenges to the surrounding maps. Ho yeah, so like that any players could adjust the difficulty of the content they run according to their abilities, gear, and build. And with more risks will come more rewards, and with less risks will be less deaths. Sounds nice. |
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Death Map Penalty is the most idiotic thing I ever saw.
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Yet another death penalty complaint thread. You'd think GGG would learn by now and give an inch on these demonstrable pain points. There are better ways for them to go about achieving the intended purpose of the death penalty without driving so many otherwise dedicated players away with how punitive death is right now.
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It's clearly not the game for me, but I find it dumb as f*ck to make those changes for new players, then alienate them with this feature.
On Probation Any%
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