My feedback after 300 hours

My feedback after 300 hours (not that I expect devs will read it :) )
I was playing withchhunter, reached lvl 93 and killed most endgame bosses. Overall I like this game.

I like:
- graphical design, sound, animations - AMAZING
- skills - every skill feels great, they are very carefully done
- bosses - their skills, phases, design - all great
- addictive game loop is there
- items and uniques looks great
- atlas map - big improvenet from poe 1, it has great potential

I don't like (mentioning worst first):
- items you find vs items you can buy feel SO WEAK. Example: I wanted crossbow with added physical damage and increased physical damage, I checked like thousands of crossbows I found or tried to improve them by "crafting" and I never found even half good crossbow you can buy on market for 10 exalts. That brings question if I should check items from monsters at all, which is very bad for ARPG.
- crafting - very poor, zero control, not enough currency to experiment even if it was promised otherwise. Even if you have currency in endgame it's still like 1 to million that you get item you want.
- maps - some map designs makes me inexplicably angry almost to point to quit game session. Like Seepage, Augury, Sulphuric Caverns. They are big mazes with lots of dead ends, you need carefully navigate all the time so you must watch minimap and cannot focus on playing. And game mechanics like breach, strongboxes, ritual don't work in mazes.
- witchhunter class - I just wanted to play witchhunter as it's unusuall class and looks like Van Helsing in movie. If you play witchhunter as it should be played with taking points in its part of passive tree it feels weak. I checked every build on internet which reached real endgame and they are all abusing Hands of Wisdom/lighting damage and using energy shield. Which is absurd as energy shield is on opposite side of skill tree. Armour not working at all in endgame, evasion is not sufficient. Also all ascendancy skills sucks except Zealous Inquisition which is not working in simulacrum and probably against delirium monsters even in normal maps (bug? design?). I understand that classes near witchhunter in passive skill tree were not released yet so lots of content which can be combined with withhunter is missing. Hope it gets better.
- CPU load - I have intel 8700K which is older processor but still. CPU is bottleneck for me. For example on Savannah map when I stand in the middle with all mobs dead, not moving, not shooting I have below 60 FPS and some CPU cores running 100%, so what is it counting? In some cases there were patches if lighting ground, but that is still no reason for game it take so much CPU, please check.
- orb of chance - like I know what the name is saying - orb of chance, but common. I used like 80 of them and never get ANY item. I used it of course only on grey items which can turn into something valuable. GGG should publish on wiki chance otherwise it's real gamble. If I will know that chance for astramentis is 1:500 I will not be wasting time with it.
- boots - boots without movement speed are bricked, bad design
- essences - in cca 300 hours I found maybe 6 greater essences and they don't have any value anyway.
Zuletzt angestoßen am 08.02.2025, 14:17:41
"
RumburakCZ#4907 schrieb:
My feedback after 300 hours (not that I expect devs will read it :) )
I was playing withchhunter, reached lvl 93 and killed most endgame bosses. Overall I like this game.

I like:
- graphical design, sound, animations - AMAZING
- skills - every skill feels great, they are very carefully done
- bosses - their skills, phases, design - all great
- addictive game loop is there
- items and uniques looks great
- atlas map - big improvenet from poe 1, it has great potential

I don't like (mentioning worst first):
- items you find vs items you can buy feel SO WEAK. Example: I wanted crossbow with added physical damage and increased physical damage, I checked like thousands of crossbows I found or tried to improve them by "crafting" and I never found even half good crossbow you can buy on market for 10 exalts. That brings question if I should check items from monsters at all, which is very bad for ARPG.
- crafting - very poor, zero control, not enough currency to experiment even if it was promised otherwise. Even if you have currency in endgame it's still like 1 to million that you get item you want.
- maps - some map designs makes me inexplicably angry almost to point to quit game session. Like Seepage, Augury, Sulphuric Caverns. They are big mazes with lots of dead ends, you need carefully navigate all the time so you must watch minimap and cannot focus on playing. And game mechanics like breach, strongboxes, ritual don't work in mazes.
- witchhunter class - I just wanted to play witchhunter as it's unusuall class and looks like Van Helsing in movie. If you play witchhunter as it should be played with taking points in its part of passive tree it feels weak. I checked every build on internet which reached real endgame and they are all abusing Hands of Wisdom/lighting damage and using energy shield. Which is absurd as energy shield is on opposite side of skill tree. Armour not working at all in endgame, evasion is not sufficient. Also all ascendancy skills sucks except Zealous Inquisition which is not working in simulacrum and probably against delirium monsters even in normal maps (bug? design?). I understand that classes near witchhunter in passive skill tree were not released yet so lots of content which can be combined with withhunter is missing. Hope it gets better.
- CPU load - I have intel 8700K which is older processor but still. CPU is bottleneck for me. For example on Savannah map when I stand in the middle with all mobs dead, not moving, not shooting I have below 60 FPS and some CPU cores running 100%, so what is it counting? In some cases there were patches if lighting ground, but that is still no reason for game it take so much CPU, please check.
- orb of chance - like I know what the name is saying - orb of chance, but common. I used like 80 of them and never get ANY item. I used it of course only on grey items which can turn into something valuable. GGG should publish on wiki chance otherwise it's real gamble. If I will know that chance for astramentis is 1:500 I will not be wasting time with it.
- boots - boots without movement speed are bricked, bad design
- essences - in cca 300 hours I found maybe 6 greater essences and they don't have any value anyway.


+1
This is all valid feedback.
I also want to add rarity and resistance is another one. If the gear doesnt have it, forget it. Also, dying end game is too punishing.

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: