POE2 crashes are 10000% GGG's fault
I can now definitively say that crashes in POE2 are 10000% GGGs fault. Before, I had a core i5 4690k 10 year old computer which was crashing. OK, I can accept my CPU was ancient and it might have been my fault.
But just last weekend I built a new CPU with an AMD ryzen 9800x3d processor, and POE2 just crashed on me less than 1 hour into my first POE2 gaming session on the new PC. There is absolutely 0% chance this is due to any issues on my end. I've updated all my drivers, no other games crash, and I always test my new builds for stability to weed out bad cpu/motherboard/ram that needs RMA with Prime95, OCCT, and y-Cruncher stability tests. This PC passes all tests with flying colors, and I run HWmonitor to check temps which never get past 71C. There is no excuse for these crashes. Fix your stuff GGG. Zuletzt bearbeitet von 92ranger#4205 um 08.02.2025, 11:51:05 Zuletzt angestoßen am 08.02.2025, 13:19:22
|
![]() |
it is a known issue, before entering a new map, game will compile the shader, which cost 100% cpu, then crash itself.
|
![]() |
" Sure but its been a month. Instead of worrying about balance and nerfing everyone's fun, they should be focusing their efforts on finishing their game and eliminating crashes. |
![]() |
Hopefully you knew this is because you're on Windows 11? The issues it with Windows 11 only as it will not crash if you're under Windows 10.
Tech guy
|
![]() |
" 7800x3d, win10 ? |
![]() |
" I was still crashing on my old PC which was windows 10. But yes I'm on windows 11 now. |
![]() |