Doryani's Elite balance
Assuming I pulled the right name from a crowd of enemies, doryani's elite are little guys that carry around a comparatively large cannon. They have an attack where they shoot out an electric ball and then after a couple seconds, fire a secondary attack through the electric ball.
The secondary attack makes a lot of sense for how much damage it does, the problem I have been having is how much damage the ball does before it has been shot. I am a warrior with 78% electric resist, and that attack destroys me. I get that it isn't exactly the fastest attack, but part of the problem is that they are such little guys with a scurry about AI, it makes it very hard to notice and track them in a crowd of people. Made worse by them often appearing in maps were they are similar colors to the background. So, if the exact same attack was on the skeleton mage, I might actually be fine. Zuletzt angestoßen am 04.02.2025, 04:08:11
|
![]() |
+1
Agreed, far too punishing of a mob. Cheesy difficulty is not good game design, both developers and the community need to stop defending this. There is a fine line and you have to be careful not to cross it as a developer, and if a game gets to the point where it's downright not fun for the majority, then what is the point in the game? |
![]() |
I'm more bothered that they start putting down those mines all over the place way way before you're even close to see them on your screen (like we're talking arriving on the opposite side of the map and it's already cluttered with mines). Did the mistake of juicing out vaal factory with increased mob density and it had more of those spider mines than one would consider to be healthy.
|
![]() |