Blood witch Feed back
Sanguimancy - forced start so you cant take it till you have 2 ascendancies. also is there any need for both mana and life cost just make it life cost its a punishing shitty start node already
vitality siphon - I feel forced to have to take this node due to sanguimancy just combine the 2 and allow for a greater build Varity. blood barbs - i haven't tried a build using that so cant comment Open Sores - now this just plain old sucks i cant see any instance of taking this node. i should be struggling to make choices for possible builds on ascendancy nodes and in no build do i see this as useful! make it increased curse count with a further node for increased curse effect and the nodes in-between increases curse aoe Gore spikes - cool i kinda like it but bit under whelming maybe 60-70 life per a 1% More Sunder flesh - since most spells have low crit its good Grasping wounds - its ok and just ok at that Crimson Power - Really want to use this node but in every instance its just to far from start to take as i have spent 2 to get vitality siphon and the Sanguimancy that i end up having to go gore spikes sunder because i want to use a unique chest piece that supplies bugger all es so then it becomes a useless node. Make this a % of total es as life node Zuletzt angestoßen am 03.02.2025, 15:16:51
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I am really unhappy with the forced "Sanguimancy" start too.
I recommended that they swap "Sanguimancy" and "Grasping Wounds" or even better, don't force us to take ONE starting node. Not a single other ascendancy has this. Besides the forced pick of "Sanguimancy" not all Blood Mages builds want to overflow life, so the downsides are not only a few. You cannot go CI, you overflow life thus excluding yourself from "lowlife" mechanics, you basically double your resource cost (life and mana) and if you league start with "Blood Mage" you probably will delay your ascendancy until level 40 - depending how you can handle the cost. I think "Open Sores" is okayish. Not super great, but ok. If you have a high-level curse you only need to cast it one time for the entire fight instead of refreshing it. Depending on your build and life/mana pool it can put you in danger to refresh it. But I would wish for it to do something better too, it's underwhelming. |
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