Make the explotion interaction between fire and poison clouds optional
While I understand that this might be good fun for a niche type of build, the exploding interaction between fire and poison clouds absolutely needs to be optional. As someone who has been building around Gas Arrow and Decompose, I have to basically avoid every map with a "burning ground" mod on it. I doubt this was what you were going for, which is why I am suggesting that you make the synergy between fire and poison dependent on a node rather than it being a default part of the game.
Zuletzt angestoßen am 02.02.2025, 15:54:00
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A support gem could be the solution for this. Either the gem could disable the explosive properties of the supported gas cloud skills while perhaps buffing poison damage or something. Having the explosion attached to the support gem could also be a viable alternative.
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" A support poison/fire support gem would be a great solution, agreed! |
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