Playing Minions is painful - Why do the devs require 80% of their maps to be so tight?

Hardest boss by far is dev map design when playing minions.

Many times you have to pull aggro like you are some MMO WoW tank back to your minions... but wait some mobs are too large to even fit down these tiny bridges or pathways...

Who thought this kind of design was a good idea? Especially with all the ground effects that clip thru everything.

Why do I have to skip certain map biomes from fear I'll die trying to cheese my way thru the terrible pathing that are minions?

Time to play another character I guess.....
Zuletzt angestoßen am 02.02.2025, 15:00:29
I quit my infernalist because of this. Bad minion AI. I was constantly dying.

Game changed when i made an invoker and gemling. Power difference is insane.
Judging from the current situation, it may be possible to fix it only after the EA test is completed.

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