Lord of Horrors passive node not working
It supposed to reduce spirit reserved for my minions.
But activated or not, my skeletal sniper, for example, at level 25 with 20% quality gem (that decrease spirit cost by 10%) costs 29 spirit. Tried different approaches as I read on forums that others have same issue (like 0 to minion, activate node than add one by one, and so on) but nothing works for me. Same 29 spirit cost. So this passive node that is so important for a minion build is broken. Please consider to look into the issue and fix it as soon as you consider that worth your attention. Thank you. Zuletzt angestoßen am 31.01.2025, 13:39:35
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UP.
I'll try to keep it daily alive until it's been solved. |
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UP.
Still struggling with the issue. |
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UP.
Wondering if I'm the only one who`s struggling with this. |
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Haven't made a minion character, so haven't been in a position to test this myself.
Are you only looking at the skill's tooltip, or does it actually allocate 29 spirit for every Skeleton Sniper? |
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I'm playing a minion build. So I actually have a solid knowledge about spirit reserved and every minion cost (not only looking on tooltip).
For example, to put it in different way, with full minion coverage I have 4 spirit left. No matter if I activate or not that Lord of Horror Node. Still 4 spirit left. Yesterday I found a pair of boots that decrease minion in spirit costs by 20% (too bad that it doesn't have some speed increase too). And If I'm wearing that, boo, 100+ spirit left on the fly, making room for other minions or whatever. This kind of change I should see when activate that node too (of course, according to it's own decrease, that is 12%). But is not the case about Lord of Horror. Zuletzt bearbeitet von Mimostel#6328 um 28.01.2025, 12:49:27
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UP.
...another day. |
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UP.
Just checked and I still have 4 spirit left. |
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UP.
8th day. |
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