Armour/Evasion- Suggestion
As it currently stands armour mitigates the damage of an incoming hit based on the damage of the incoming hit wich makes it less to non viable in the endgame content and for bosses. Because even if you have a lot of armour u do not have alot of health or energy shield to tank the hit aswell.
It would be much simpler (better to build with and understand) if armour would mitigate the damage of an incoming hit only based on the armour rating. Just like resistances mitigate damage- ignoring the actual damage of the hit taken. The chance to evade a hit is based on your evasion rating & the accuracy of the monster that hits you. There is also another system with entropy in place. My suggestion for evasion is that u delete accuracy rating from the monsters and make evasion just like block chance where it is a flat percentage. No need for entropy system aswell. The system where an attack cannot be blocked indicated by a red glow of a monster can then apply to evasion too. obviulsy u'd have to figure out the numbers again. Hereby ends my suggestions for armour and evasion, i hope u consider it. Have a nice day. Zuletzt angestoßen am 17.01.2025, 01:18:52
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