Performance and graphical improvements for the Delirium Fog visual effect

[Please excuse me for posting this through a translator].

I want to talk about something important about the delirium visual effect.

Many people who get into end mapping assume that they will mostly be mapping with a delirium effect in their maps.

The problem is that the current fog effect of delirium has some serious side effects.

1. It eats up a lot of frames.
2. look back at a map that is not mapped with the delirium effect, the graphics are so beautiful. The fog makes all the graphics look like they are from the days of black and white brown tube monitors.

So I have a few suggestions for GGG.

1. keep the fog that starts by touching the mirror as it is now.
But add a delirium intensity to the map so that when the map is opened, the fog effect can be turned off.
I don't need to know the direction of the fog or the boundaries of the fog because it will be there the whole time I'm mapping, so I know this is a fog map without having to show it.

2. please create an alternative option to fog as another option.
Give me the option to turn off the fog, and instead have an indication of the direction of the fog and whether I'm in it or not, with an appropriate icon or something.

3. Maybe a mix of 1 and 2.

Again, fog is terrible in the endmapping stage, both in a framing and visual sense.
And having to constantly see the fog for sculpt farming means that the user has no way to avoid this horrible experience.
No one is going to stop frag farming at a loss to look at good graphics.

Finally,
How about adjusting the timing of when we can attack the hordes of monsters that come out of the crystals in Delirium?
There are a lot of situations in the 15 wave boss fight where it feels unreasonable to be pushed around and not be able to do anything, and that's what makes Delirium 15 wave so much harder than other end bosses.
Why don't we just let you hit him from the start of the push?

Even when this is mapped out, these monsters slow me down and make the game feel a bit more annoying than enjoyable. If I have a good enough build spec and I'm just off in one area, that's not fun.

Like, I'm all the way around the map and the last rare mob is on the other side of the map.
and you have to go all the way around the map and circle the outside.

I really hope GGG reads this and thinks about these issues, whenever that might be.
I don't see why not.
Zuletzt angestoßen am 11.02.2025, 13:07:33
I fully support it. impossible to play with low fps and when nothing is visible
In the late game you always have to use oiled cards, so the game becomes a living hell
+++ for stupid fog, as i said in another topic, whats a point of making map design, if it is allways covered with stupid fog ?!
Agreed. They can make the fog thicker around the delirium mirrors and thinner everywhere else. As it is now having fire and the fog on the map blooms the fire too much for me to see anything. They can also increase the effect per 20% delirium up to where it is now to keep the difficulty.
Running deli on maps with mobs that throw some things on the ground makes them really hard to see f.e the brown puddles that do chaos dmg or poison on the ground and if you include the mob density it even covers other chaos and burning ground.
Delirium fog graphics are really boring and eat fps. In the end game i miss colour of the game but we need deli the map. Please just find a another way to remove that graphic/color totally from the game.

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