Please give Supercharged Slam better indicators

Right now the animation doesn't have any blinking or audio queues for when you gain a charge, and having to look at the buff to know when to release it feels horrible. Either make it auto-cast immediately on reaching 3 stages or add more queues so you can tell what charge you're at.

Also the skill animation feels a little bit lackluster and weightless. Not really juicy enough.
Zuletzt angestoßen am 11.02.2025, 12:09:15
Completely agree. This skill is miserable and underwhelming both in gameplay and in art. You just stand there like a moron while barely anything is happening vfx/animation vise, manually counting the stages from your buff bar. Without that you wouldn't even be able to tell when you're stunned if you're swarmed. The anticipation stage is a severe let down, and it needs a lot of juice - camera zoom in/shake while you're channeling, more intense vfx, some vfx flashes/bursts signalling when gaining stages, snappier animation, weapon trail. And the stages must be capped. Gem Quality is giving additional stages, is that a joke? Thanks, i fucking love standing in place for 2 more seconds.

And Supercharged slam is not the only skill suffering from mediocre art, it's most of them actually, especially maces. It's ironic that PoE2 ran on the promise of improving animations, yet i find their quality roughly at the same level as PoE1

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