shader compiling every time for ages
Hello,
I don't know if it's a bug, but on Linux (fedora 41) the steam client compile the shaders every time I launch the game, even if I just quit it a few seconds ago. And it takes ages ! specs :
Spoiler
OS: Fedora Linux 41 (KDE Plasma) x86_64
CPU: AMD Ryzen 7 5800X (16) @ 4.85 GHz GPU: NVIDIA GeForce RTX 3080 Ti [Discrete] Driver Version: 565.77 Disk where the game is installed : 404.63 GiB / 931.51 GiB (43%) (nvme) GL variables : __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=10737418240 Any clues ? Zuletzt bearbeitet von Etocsibarat#2276 um 19.12.2024, 17:52:52 Zuletzt angestoßen am 30.01.2025, 20:29:54
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I assume that they hardcoded a limit for the cache folder, for me it stays arround 2GB and everytime it needs to generate new stuff old files will get deleted.
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