Trial of the Sekhema: Final Boss unbeatable

I am pretty sure it must be a bug.
The final boss took so little damage that I fought him for 45 minutes, just to get him down to half health.

Dps: 38000 displayed plus hidden damage (freeze) plus bell. Actual estimate is 55000 dps.

For comparison:
First Boss of the Sekhema trial took 20 seconds including dodging.
Second bosses 5 minutes (Dance around for dodging).
Third boss 3 minutes.

If the amount of hp and resistances of the final boss are intended that way, I declare the final stage of the trials as unbeatable for anything but the most specialized builds and therefor unfit as a requirement for the last ascendancy.

Want to make the final stage of the trial accessible to regular players? Reduce the final boss' hp by at least 95%. I'm not exaggerating. It would still take more punishment than all the previous bosses combined.

If required, I can add screenshots of what was going on and the curses i had to content with.
Zuletzt bearbeitet von DeMaggo#2680 um 18.12.2024, 20:45:10
Zuletzt angestoßen am 16.03.2025, 00:07:50
Skill issue
Well monsters in last part of Trial for last 2 points shall be tuned down a bit. Electric bats took me from 100% to 0hp/es and honor in 1sec no chance to even press dodge. I could not even reach boss besides my boons and 'curses' were really good. I've tried 2 times and even single spell is lethal. My gear is pretty good reached maps t10-11 with ease. Bugged or only few builds are able to do it.
That boss takes me a couple mins to kill, where as the others took a few seconds. If you have any Afflictions that make you do less damage or make the boss take less damage, that will make the fight much much longer.

Do not adjust anything with the boss. We don't need more accessibility to late endgame. Make it harder.
Zuletzt bearbeitet von Fc_Legend#3317 um 26.12.2024, 15:00:28
I don't think you have 55k dps, well depends on what skill when it took you 5 minutes to kill second boss. But yeah, the final boss is hard. I couldn't move around, too much random flying projectiles, dodge one, run into two others. Not my kind of game. Got him down to 30%. I had over 6k honor before the fight and 75% honor resist, still died to honor loss
Hi,

Same conclusion here.

The gap is just to big compared to other bosses, or even map XIV / XV.

Freeze doesn't work on it.
As I'm using freeze to cast Orb of storm, it is big a pb. No other bosses have this propertie.

Critical seems pointless too. And as an elemental storm build, it is kind of problematic.

I dont understand the purpose of such a gap, except forcing players to use meta build, or paying someone to to do it for us.

Really need a rework on his HPs. Boss mecanics were pretty fun to avoid and play with, it is really a shame to have this kind of DPS Wall without reason.

Really hopes it will be nerf for the next patch, reagrding HPs.
I thought that POE2 was more focus on Git gud skills, and not on meta build like POE1.







Same situation, doesn't make any sense. Cold Mage, easily one-shotting most things up to boss with comet and suddenly, after 40 rooms and waaaay too much time invested, this guy I can barely move the needle? Best I did was to get him down to 30% and that was after some heavy investment in honor at the merchant. Never a health issue, just the stupid honor because I inevitably have to get hit casting spells (non meta obvi because i'm not running around letting lightning bolts play the game for me).

Hey devs...play with some comet for a day and tell me how easy it is...

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