Minions respawn timer constantly resetting
every time a new minion dies it resets the respawn timer of my other minions. sometimes it takes up to 20+ seconds just for some minions to respawn. minion respawn timer should be based on each minion not all minions in total.
Zuletzt angestoßen am 01.01.2025, 08:53:03
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I noticed this also. I am really hoping it is a bug and not intended. The other thing is the minions despawning because of distance and then getting a timer for them to respawn.
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Adding my own 2 cents to this, I hope it's not intended. I made a build for blowing up my minions as dmg and this is basically the only thing that really hinders it. Especially b/c my arsonist is one of the corner stones of it, and being without it for upwards of 15 seconds sometimes can really kill the momentum.
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i hope this is a bug, because otherwise it makes no sense. i sometimes run around in circles for 10-20 seconds because the minions don't respawn. that sucks for a summoner, the minions seem to be made of paper anyway...
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I don't think it's a bug. Just my 2cents, but this is really weird design and should be addressed. Just ran a map with ritual altars and all but two of my minions died. Just before their respawn timer hit 0, another minion died, resetting the timer. And then the last minion died, again, just before the reset timer hit 0. I was without minions for 15+ seconds and died straight up.
Each minion should be on their own reset timer. Or they need to look at a way to better implement minion respawns. It's unintuitive, confusing, and doesn't make sense. |
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THis is absolute cancer. Running around with 30 minions, once they start falling, I never get them back...
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