POE2 Minion Collision POE2
I believe some improvements could be made to minion AI and collision mechanics in Path of Exile 2. Currently, many minions seem to get stuck on each other due to their collision detection, which leads to them standing idle and not engaging with enemies, getting stuck in every hallway and door. This can severely impact the effectiveness of minion-based builds, as they fail to attack or move properly, reducing the player's overall damage output and experience.
It would be beneficial to remove or reduce the collision between minions, allowing them to pass through each other more freely. This would prevent them from becoming bottlenecked, ensure smoother movement, and help them engage with enemies more efficiently. Addressing this issue would make minions more responsive in crowded or fast-paced combat scenarios, where they currently struggle to navigate tight spaces. This change could significantly enhance the quality of gameplay for players who rely on minion-based setups, offering a smoother, more dynamic experience. I have noticed they just die from not being able to keep up because of the collision as well, so even with ZERO movement speed on my boots 3-4 still die when I'm just walking around because they can't stay close. Zuletzt bearbeitet von tadashisensei#4858 um 21.12.2024, 19:06:06 Zuletzt angestoßen am 20.12.2024, 03:04:39
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bump for visibility.
I spend half my days teaching my daughte to learn to walk i shouldnt have to do the same with 16 skeletal reavers because one flaming dog is in the way. |
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bump for visibility.
I spend half my days teaching my daughte to learn to walk i shouldnt have to do the same with 16 skeletal reavers because one flaming dog is in the way. https://www.twitch.tv/mizterpickles/clip/RenownedSparklyQueleaBibleThump-1kCv9ixNxJOVewL- |
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About 60% of my gameplay is watching my minions standing on the other side of a door.
(And I think I'm being generous with that percentage.) |
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