[3.22] Rain of Arrows Raider | Quad-Curse | ft. Omniscience at Home | Start>Endgame
POB (3.22):
https://pastebin.com/Ej7p9D4y Video Guide: https://youtu.be/7xvFsqo_coE Showcase playlist: https://www.youtube.com/playlist?list=PLn4lVg3-kDCtKTjsHKBjUNVOB31WMnjY1 Greetings Exiles, I've always to make a build where Rain of Arrows can scale well into endgame without much expensive end game rares + some interesting unique interactions, so this is my take on it, or as I like to call it, the Omniscience at Home (crazy high tri-ele penetration). Not ticked in POB- : -Actual shock effect (currently set to 15%) -Vaal Rain of Arrows -Tornado reflected DPS -Arrows fire additional sequence from helm enchant & alt. quality gem (can change in custom config) -Rakiata Tattoo for action speed Pros & Cons: Pros + Excellent clearing speed (Herald of Ice) + Chill playstyle + Decent DPS for endgame. + Decently tanky + Cheap to start & gear (niche uniques) Cons - Unique dependent - Full DPS is curse dependent & not upfront Offensive layers: 1. Anathema ring (Inc. max Curse) + Asenath helm (Autocast 4 curse at full effect) + the Admiral Chest (Hits resisted by lowest resistance) + Tri-ele Bow (or Cold+Lightning) (BOSSING & CLEARING) Anathema ring + power charge on tree allows for 4 max curses. Asenath helm cast 4 curses at level 20 effect (Elemental Weakness, Conductivity, Enfeeble, Assasin's mark) Admiral chest changes the lowest single elemental resitance into all elemental resistance (including lowered resistance + penetration) Tri Ele bow to take all above into full effect 2. Rain Of Arrows (multi hits) + Herald of Ice (CLEARING) Rain of Arrows have good coverage, Herald of Ice explosion for even better clear. Rain of Arrows multihits allow for great instant leech and status effect application at very fast rate. Also not much aiming required. 3. Chill + Maim (from glove / Vaal RoA) + Ensnaring Arrow slow + Tornado (hinder) (BOSSING & CLEARING) Offensively slows down enemy for better opportunity of sustained DPS. Less time dodging = more opportunity for DPS. 4. Shock with Inc. effect (BOSSING & CLEARING) Allows for further damage increase not common for multi-hitting skills. Defensive layers: 1. Armor + Spell Suppression + Enfeeble + Stun Immunity Armor conversion from Evasion via Iron Reflex keystone %Evasion from tree Flat evasion/armor from gear, Grace, Molten Shell, flasks. Spell Suppression from Ascendancy & skill tree. Stun Immunity from tattoos (or Brine King Pantheon if tattoos not available). Enfeeble from autocast setup in helm 2. Instant leech + life gain on hit + Rain of Arrows multi-hits Huge instant life gain from above setup due to rain of arrows multi-hits & AOE nature. 3. Chill + Maim (from glove / Vaal RoA) + Ensnaring Arrow slow + Tornado (hinder) Defensively slows enemy movement speed & action speed to a crawl (best effect for melee enemies) 4. Elemental ailment immunity From Ascendancy + tree + boots Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Leech mastery (10% leech is instant)<<<<<Aim for this ASAP 2. Life mastery (15% inc. life if chest no life modifier) 3. Critical mastery (effect of ailments) 4. Mana mastery (reservation efficiency) 5. Bow mastery (projectile speed applies to damage)<<<<<<Use this if your equipment rolls projectile speed, makes for easy gearing Ascendancy : 1. Quartz Infusion (Phasing + Spell suppression) 2. Avatar of the Veil (Chance to avoid elemental ailmet + tri-ele exposure) 3. Way of the Poacher (Easy frenzy charges gained) 4. Avatar of the Slaughter (Frenzy stacking for DPS, movement speed, evasion) Bandits : Alira (Ele res + Crit Multi) Pantheon : Soul of Arakaali (Reduced DOT & Increased life recovery from leech & regen) or Brine King if no Tattoo for Stun immunity Soul of Ryslatha for life flask or Shakari for DOT damage reduction Gem setup: Main Skill (Rain of Arrows): Vaal Rain of Arrows (Endgame use Vaal Divergent Rain of Arrows) + Trinity + Elemetal Dmg. w. Attacks + Inspiration + Inc. Crit Damage + Hypothermia Main skill. During levelling important to get elemental attacks on bow as that's the source of your damage. Trinity can safely be used because lightning damage rolls varies greatly vs cold/fire, easy to maintain resonance. Get Vaal RoW ASAP, very good damage burst during bossing. Curses (socketed in Helm) Elemental Weakness + Conductivity (Anomalous for Endgame) + Assasin's Mark (Anomalous for Endgame) + Enfeeble Curse setup. Elemental weakness + Conductivity gives huge reduced resistances, Assasin's mark for DPS, Enfeeble for survivability. !!!If mana is an issue during early, use lower level curse gems for reduced mana cost!!! Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS, mirage archer for consistent ensnare application. !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT CWDT + Molten Shell + Tornado + Purifying Flame(Divergent) / Blood rage for early game Guard skill + Tornado + Consecrated ground generation. Blood rage during early game for frenzy charge generation. Tornado for free added DPS Aura Wrath + Grace + Herald of Ice + Enlighten lvl 3 Precision from amulet Aura skills. Precision can be activated last once you have the mana, get accuracy elsewhere in the mean time. My Gear + Explanation: Bow: Tri-Ele Bow (or atleast Lightning + Cold) Progressively upgrade into endgame version. Cheaper because does not require +projectile variants. Quiver: Hyrri's Bite > Ahuana's Bite > Rare DPS Quiver Life + as many DPS rolls as you can fit into. Helmet: Rares > Asenath's Mark helmet For autocast curse setup with each bow attack. Best Corruption: +2 level to Socketed Curse gems Best Enchantment : Rain of Arrows have 15% chance to fire additional sequence. Body Armour: 5L rare > 5L The Admiral > 6L The Admiral Gives much needed DPS, resistance & intelligence to cast our curses. Worth to use 5L because of the DPS it gives. Best Corruption: 50% inc damage / +1 level to Socketed gems Gloves: Rares > Rares with Sear Ex. & Eater implicit Rares with life, res, attack speed, etc. Best implicits : Intimidate + Maim Boots: Rares > Rares with Sear Ex. & Eater implicit Rares with life, movement speed, resistance + open suffix for elemental ailment avoidance. Add extra elemental avoidance via eldritch implicits. -Best enchantment: Added cold damage if hit recently- Belt: Rares > Stygian Rare (w. open suffxi for str + int craft) Life + Res + Elem. damage with Attacks Rings: Praxis (for mana) + Rare > Rare (w. -mana cost of skills) + Anathema Anathema ring to increase total max curse. Ring with -mana cost needed to resolve mana issue. Autocast from helm counts into chance to gain power charges (need to hit enemies though) !!!Can get elemental resistance corruption if difficult to cap resistance elsewhere!!! Amulet: Carnage Heart (for huge attribute & resists) > Hyrri's Turth Early game Carnage Heart purely for attributes, anything else works too. Endgame Hyrri's for Precision + Damage via crit multi & culling. Best anointment: Force of Nature (Added benefit because within range of Brutal Restraint) !!!Can get elemental resistance corruption if difficult to cap resistance elsewhere!!! Jewels: - Brutal Restraint w. chance to gain Alchemist Genius, life, as much damage as possible - Watchers Eye with Flask charge on Crit w. Precision + Wrath damage penetration - Jewel with %life , mana reservation efficiency<<<IMPORTANT & reduced curse effect - Abyss Jewel w. high flat life & flat ele added damage. Flasks: 1.Bleed life flask 2.Jade Flask (Flexible suffixes - curse effect, evasion, attack speed) 3.Silver Flask 4.Stibnite Flask 5.-Flexible- (Diamond Flask / Bottled Faith for endgame) My Youtube channel guide: https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw Zuletzt bearbeitet von mantol456#0648 um 18.09.2023, 05:48:08 Zuletzt angestoßen am 18.09.2023, 05:41:06
|
|
-reserved-
My Youtube channel guide:
https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw |
|